DocumentCode
2558643
Title
Seeding Texture Synthesis Algorithm
Author
Sun, Lijun ; Li, Xueqing
Author_Institution
Sch. of Comput. Sci. & Technol., ShanDong Univ., Jinan, China
fYear
2010
fDate
23-25 Sept. 2010
Firstpage
1
Lastpage
4
Abstract
In order to accelerate the speed of texture synthesis and improve the quality of results, the seeding texture synthesis algorithm is proposed in this paper. First, we pre-compute samples to obtain seeds of samples and basic attributes, then seed by using stabilization neighborhood relations and the candidate set in the synthesized space. After the completion of seeding, all seeds begin to grow. Finally, we amend the result by using of neighborhood matching strategy. Empirical results show that the seeding texture synthesis algorithm can produce the results more similar to the sample. The algorithm is valid and efficient, can complete in milliseconds and be easy to promote the parallel implementation.
Keywords
image matching; image texture; seeding texture synthesis algorithm; space synthesis; stabilization neighborhood relations; texture synthesis algorithm; Algorithm design and analysis; Euclidean distance; Filtering; Graphics; Image color analysis; Pixel; Tin;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless Communications Networking and Mobile Computing (WiCOM), 2010 6th International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-3708-5
Electronic_ISBN
978-1-4244-3709-2
Type
conf
DOI
10.1109/WICOM.2010.5600893
Filename
5600893
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