• DocumentCode
    2562855
  • Title

    Evolving a Mario agent using cuckoo search and softmax heuristics

  • Author

    Speed, Erek R.

  • Author_Institution
    Square Enix Res. Center, Square Enix Co., Ltd., Tokyo, Japan
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper presents a method for evolving an agent which can successfully play a level of Super Mario Brothers as implemented on the MarioAI Benchmark. The Mario search space is extremely large, making finding reasonable solutions intractable for ordinary agents. The recently introduced evolutionary algorithm, cuckoo search is especially well suited toward searching such large spaces when it employs the use of Lévy flights. Unfortunately, these Lévy flights cannot be applied to non numerical problems such as Mario. We present a modification of the algorithm which uses the Lévy distribution to effect appropriate change in a much wider set of problems, including Mario. To further optimize the search of Mario´s problem space, a softmax heuristic is presented to focus on areas with likely solutions.
  • Keywords
    artificial intelligence; computer games; evolutionary computation; search problems; software agents; statistical distributions; Lévy distribution; Mario agent; Mario search space; MarioAI Benchmark; Super Mario Brothers; cuckoo search; evolutionary algorithm; softmax heuristics; Artificial intelligence; Benchmark testing; Evolutionary computation; Games; Optimization; Radio frequency; Space exploration; Le´vy flights; Super Mario Bros; cuckoo search; evolutionary algorithm; softmax;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716893
  • Filename
    5716893