DocumentCode
2562855
Title
Evolving a Mario agent using cuckoo search and softmax heuristics
Author
Speed, Erek R.
Author_Institution
Square Enix Res. Center, Square Enix Co., Ltd., Tokyo, Japan
fYear
2010
fDate
21-23 Dec. 2010
Firstpage
1
Lastpage
7
Abstract
This paper presents a method for evolving an agent which can successfully play a level of Super Mario Brothers as implemented on the MarioAI Benchmark. The Mario search space is extremely large, making finding reasonable solutions intractable for ordinary agents. The recently introduced evolutionary algorithm, cuckoo search is especially well suited toward searching such large spaces when it employs the use of Lévy flights. Unfortunately, these Lévy flights cannot be applied to non numerical problems such as Mario. We present a modification of the algorithm which uses the Lévy distribution to effect appropriate change in a much wider set of problems, including Mario. To further optimize the search of Mario´s problem space, a softmax heuristic is presented to focus on areas with likely solutions.
Keywords
artificial intelligence; computer games; evolutionary computation; search problems; software agents; statistical distributions; Lévy distribution; Mario agent; Mario search space; MarioAI Benchmark; Super Mario Brothers; cuckoo search; evolutionary algorithm; softmax heuristics; Artificial intelligence; Benchmark testing; Evolutionary computation; Games; Optimization; Radio frequency; Space exploration; Le´vy flights; Super Mario Bros; cuckoo search; evolutionary algorithm; softmax;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7178-2
Electronic_ISBN
978-1-4244-7179-9
Type
conf
DOI
10.1109/ICEGIC.2010.5716893
Filename
5716893
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