DocumentCode
2568998
Title
Energy demands of individuals post-stroke during interactive video gaming
Author
Kafri, M. ; Myslinski, M.J. ; Deutsch, J.E.
Author_Institution
Rivers Lab, Dept of Rehab & Movement Science, UMDNJ, Newark, NJ, USA
fYear
2011
fDate
27-29 June 2011
Firstpage
1
Lastpage
2
Abstract
Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit™ Long Run, Penguin, and Wii Sports™ Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.
Keywords
Atmospheric measurements; Biomedical monitoring; Energy measurement; Games; Heart rate; Particle measurements; Training; Interactive video games; aerobic capacity; physical training; stroke rehabilitation;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2011 International Conference on
Conference_Location
Zurich, Switzerland
Print_ISBN
978-1-61284-475-6
Electronic_ISBN
978-1-61284-473-2
Type
conf
DOI
10.1109/ICVR.2011.5971836
Filename
5971836
Link To Document