• DocumentCode
    2568998
  • Title

    Energy demands of individuals post-stroke during interactive video gaming

  • Author

    Kafri, M. ; Myslinski, M.J. ; Deutsch, J.E.

  • Author_Institution
    Rivers Lab, Dept of Rehab & Movement Science, UMDNJ, Newark, NJ, USA
  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit™ Long Run, Penguin, and Wii Sports™ Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.
  • Keywords
    Atmospheric measurements; Biomedical monitoring; Energy measurement; Games; Heart rate; Particle measurements; Training; Interactive video games; aerobic capacity; physical training; stroke rehabilitation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2011 International Conference on
  • Conference_Location
    Zurich, Switzerland
  • Print_ISBN
    978-1-61284-475-6
  • Electronic_ISBN
    978-1-61284-473-2
  • Type

    conf

  • DOI
    10.1109/ICVR.2011.5971836
  • Filename
    5971836