DocumentCode
2571429
Title
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games
Author
Bevilacqua, Fernando ; Pozzer, Cesar Tadeu ; D´Ornellas, Marcos Cordeiro
Author_Institution
Programa de Pos-Grad. em Inf., Univ. Fed. de Santa Maria, Santa Maria, Brazil
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
111
Lastpage
120
Abstract
In MMO games the player´s experience is mainly influenced by the size and details of the virtual world. Technically the bigger the world is, the bigger is the time the player takes to explore all the places. This work presents a tool (named Charack) able to generate pseudo-infinite virtual worlds with different types of terrains. Using a combination of algorithms and content management methods, Charack is able to create beaches, islands, bays and coastlines that imitates real world landscapes. The tool clearly distinguish the generation of each type of content. The contribution of the tool is the ability to generate arbitrarily large pieces of land (or landscape) focusing on detailed coastline generation, by means of using procedural algorithms.
Keywords
computer games; virtual reality; 3D games; Charack; MMO game; content management method; pseudo-infinite virtual world; terrain generation; Computer graphics; Content management; Continents; Fractals; Hardware; Humans; Noise generators; Random number generation; Surfaces; Usability; 3D games; multifractal; noise; procedural generation; terrain generation; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.21
Filename
5479101
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