• DocumentCode
    2571429
  • Title

    Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games

  • Author

    Bevilacqua, Fernando ; Pozzer, Cesar Tadeu ; D´Ornellas, Marcos Cordeiro

  • Author_Institution
    Programa de Pos-Grad. em Inf., Univ. Fed. de Santa Maria, Santa Maria, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    111
  • Lastpage
    120
  • Abstract
    In MMO games the player´s experience is mainly influenced by the size and details of the virtual world. Technically the bigger the world is, the bigger is the time the player takes to explore all the places. This work presents a tool (named Charack) able to generate pseudo-infinite virtual worlds with different types of terrains. Using a combination of algorithms and content management methods, Charack is able to create beaches, islands, bays and coastlines that imitates real world landscapes. The tool clearly distinguish the generation of each type of content. The contribution of the tool is the ability to generate arbitrarily large pieces of land (or landscape) focusing on detailed coastline generation, by means of using procedural algorithms.
  • Keywords
    computer games; virtual reality; 3D games; Charack; MMO game; content management method; pseudo-infinite virtual world; terrain generation; Computer graphics; Content management; Continents; Fractals; Hardware; Humans; Noise generators; Random number generation; Surfaces; Usability; 3D games; multifractal; noise; procedural generation; terrain generation; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.21
  • Filename
    5479101