DocumentCode
2573314
Title
Surface texture mapping and its application in 3D modeling system
Author
Xu, Hua ; Wu, Qiang ; Li, Lei ; Li, Kun
Author_Institution
Beijing Inst. of Petrochem. Technol., Beijing, China
fYear
2011
fDate
27-29 June 2011
Firstpage
3626
Lastpage
3629
Abstract
In this paper, a technique is discussed for surface texture mapping in 3D modeling system. An ideal work-flow approach to texture mapping is designed by analysis texture mapping and its key technique. An index table is firstly constructed, including index No., filename of texture image, size of texture image, etc. A class approach for the data of solid-model is used to distinguish which unit of the model will be textured, and what image will be mapped onto the unit. We provide two modes for texture mapping, namely patch mapping and block mapping, which are implemented in C using the OpenGL library. Finally, a 3D scene can be drawn based on defined texture coordinate and geometry coordinate. Furthermore, we present a concrete example to demonstrate the application of the proposed method. The result shows that 3D model can be displayed more vividly and naturally.
Keywords
C++ language; computational geometry; geophysical image processing; image texture; solid modelling; surface texture; 3D modeling system; 3D scene; OpenGL library; block mapping; geometry coordinate; ideal work-flow approach; image texture; index table; patch mapping; solid model; surface texture mapping; texture coordinate; Computational modeling; Data models; Geology; Geometry; Solid modeling; Surface texture; Three dimensional displays; 3D modeling system; OpenGL library; data model; texture mapping; work-flow;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-9762-1
Type
conf
DOI
10.1109/CSSS.2011.5972095
Filename
5972095
Link To Document