DocumentCode
2589225
Title
On constructing overlay networks to support distributed real-time virtual environment applications
Author
Kalogeraki, V. ; Chen, Fang
Author_Institution
Dept. of Comput. Sci. & Eng., California Univ., Riverside, CA, USA
fYear
2005
fDate
2-4 Feb. 2005
Firstpage
355
Lastpage
362
Abstract
Overlay networks provide an attractive solution to distributed real-time virtual applications because of their unique features of scalability, decentralization and cost effectiveness. However, overlay support for distributed real-time virtual applications remains a challenge because of two reasons: 1) Frequent update messages traveling through multiple hops can increase the network traffic and cause long communication and processing delays; and 2) Variable latencies experienced by different participants can violate their consistency requirements and affect the performance of the application. In this paper, we propose techniques that work at two levels to address this problem. First the participants are grouped according to their virtual distance to satisfy their consistency requirements. Second, filters that combine application-level knowledge are utilized at boundary nodes to eliminate unnecessary message propagations. Our approach enables nodes to trade-off processing overhead for consistency precision, while reducing the message overhead in the overlay network.
Keywords
computer networks; virtual reality; communication delays; distributed real-time virtual environment; message overhead; message propagations; multiple hops; network traffic; overlay network construction; processing delays; trade-off processing overhead; Conferences; Real time systems; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Object-Oriented Real-Time Dependable Systems, 2005. WORDS 2005. 10th IEEE International Workshop on
ISSN
1530-1443
Print_ISBN
0-7695-2347-1
Type
conf
DOI
10.1109/WORDS.2005.45
Filename
1544811
Link To Document