• DocumentCode
    2596252
  • Title

    Design and realization of 3D character animation engine

  • Author

    Ying, Gao ; Xuqing, Lu ; Xiuliang, Wang ; Yi, Fei ; Shuxia, Guo

  • Author_Institution
    Coll. of Marine, Northwestern Polytech. Univ., Xi´´an, China
  • fYear
    2009
  • fDate
    18-20 Oct. 2009
  • Firstpage
    524
  • Lastpage
    528
  • Abstract
    Character animation which is used to show human figure has been extensively applied in VR (Visual Reality) field. Because too much initial work is being repeated, it usually costs more than needed to make character animation, and the technical difficulty is also at a high level. Large game corporations incline to keep the core technologies of character animation as commercial secrets, thus block its development. In this paper, the main framework of a ldquo3D character animation enginerdquo is designed. Great emphasis is put on the principle of different types of character animation and their realization methods. The 3D character animation engine provides consistent APIs for key-frame animation, mixed animation and morph animation. It enable users make character animation through programming in a fast and easy way.
  • Keywords
    application program interfaces; computer animation; computer games; virtual reality; 3D character animation engine; application program interface; core technology; game corporation; visual reality; Animation; Biological system modeling; Costs; Educational institutions; Engines; Humans; Joints; Rendering (computer graphics); Skin; Virtual reality; Character Animation; Key-frame Animation; Mixed Animation; Morph Animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Broadband Network & Multimedia Technology, 2009. IC-BNMT '09. 2nd IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-4590-5
  • Electronic_ISBN
    978-1-4244-4591-2
  • Type

    conf

  • DOI
    10.1109/ICBNMT.2009.5347860
  • Filename
    5347860