DocumentCode
2596252
Title
Design and realization of 3D character animation engine
Author
Ying, Gao ; Xuqing, Lu ; Xiuliang, Wang ; Yi, Fei ; Shuxia, Guo
Author_Institution
Coll. of Marine, Northwestern Polytech. Univ., Xi´´an, China
fYear
2009
fDate
18-20 Oct. 2009
Firstpage
524
Lastpage
528
Abstract
Character animation which is used to show human figure has been extensively applied in VR (Visual Reality) field. Because too much initial work is being repeated, it usually costs more than needed to make character animation, and the technical difficulty is also at a high level. Large game corporations incline to keep the core technologies of character animation as commercial secrets, thus block its development. In this paper, the main framework of a ldquo3D character animation enginerdquo is designed. Great emphasis is put on the principle of different types of character animation and their realization methods. The 3D character animation engine provides consistent APIs for key-frame animation, mixed animation and morph animation. It enable users make character animation through programming in a fast and easy way.
Keywords
application program interfaces; computer animation; computer games; virtual reality; 3D character animation engine; application program interface; core technology; game corporation; visual reality; Animation; Biological system modeling; Costs; Educational institutions; Engines; Humans; Joints; Rendering (computer graphics); Skin; Virtual reality; Character Animation; Key-frame Animation; Mixed Animation; Morph Animation;
fLanguage
English
Publisher
ieee
Conference_Titel
Broadband Network & Multimedia Technology, 2009. IC-BNMT '09. 2nd IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4590-5
Electronic_ISBN
978-1-4244-4591-2
Type
conf
DOI
10.1109/ICBNMT.2009.5347860
Filename
5347860
Link To Document