DocumentCode
2602105
Title
Creating animations using virtual reality ThatcherWorld: a case study
Author
Slater, Mel ; Usoh, Martin ; Geeas, Razia ; Steed, Anthony
Author_Institution
Dept. of Comput. Sci., Queen Mary & Westfield Coll., London, UK
fYear
1995
fDate
19-21 Apr 1995
Firstpage
50
Abstract
This paper describes the creation of a Western shootout animation for a BBC2 television production. This provides a case study describing the interaction between the TV production team and the animators. The animation was produced by explicitly programming transformations applied to nodes in hierarchical models of simple human characters. A subsequent project has attempted to provide character animation making use of the human body tracking and immersion afforded by virtual reality systems. In the new system a human actor can enter into a virtual environment (VE), act out a role, resulting in a file containing a script. While the script is replayed the actor can enter again into the VE, and interact with the first virtual character, and so on for subsequent replays. The paper describes a first version of this system, and provides a critical examination of the use of VR for creating animations
Keywords
computer animation; entertainment; virtual reality; BBC2 television production; Western shootout animation; animations; character animation; hierarchical models; simple human characters; virtual environment; virtual reality ThatcherWorld; Animation; Cities and towns; Computer aided software engineering; Computer science; Humans; Production; TV; Vehicles; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '95., Proceedings.
Conference_Location
Geneva
Print_ISBN
0-8186-7062-2
Type
conf
DOI
10.1109/CA.1995.393548
Filename
393548
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