• DocumentCode
    2617819
  • Title

    A fault tolerance procedure for P2P online games

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Distrib. & Collaborative Virtual Environments Res. Lab., Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2010
  • fDate
    10-13 May 2010
  • Firstpage
    614
  • Lastpage
    617
  • Abstract
    There is a need to analyze the stability problem of Peer-to-Peer (P2P) online games in depth considering the frequency and scope of player departure and the variation of players usual behavior, e.g. actions, at runtime. An overlay multicast network also known as Application Layer Multicast (ALM) tree, used for intra-zone communication in P2P MMOGs, with a low impact on node departure is preferred which is an open research area to explore. This paper extends cluster concept that brings stability in overlays and devises a fault tolerance solution to handle the problem of routing game states. The presented approach can not only provide fault tolerance to the overlay network but also preserve required end-to-end distance in terms of hops which is an important factor for interactive applications like online game.
  • Keywords
    computer games; fault tolerance; peer-to-peer computing; P2P MMOG; application layer multicast tree; fault tolerance procedure; frequencyconsideration; massively multiplayer online games; overlay multicast network; peer-to-peer online games; player departure scope; player usual behavior variation; Educational institutions; Peer to peer computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Sciences Signal Processing and their Applications (ISSPA), 2010 10th International Conference on
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-1-4244-7165-2
  • Type

    conf

  • DOI
    10.1109/ISSPA.2010.5605426
  • Filename
    5605426