DocumentCode
2617819
Title
A fault tolerance procedure for P2P online games
Author
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution
Distrib. & Collaborative Virtual Environments Res. Lab., Univ. of Ottawa, Ottawa, ON, Canada
fYear
2010
fDate
10-13 May 2010
Firstpage
614
Lastpage
617
Abstract
There is a need to analyze the stability problem of Peer-to-Peer (P2P) online games in depth considering the frequency and scope of player departure and the variation of players usual behavior, e.g. actions, at runtime. An overlay multicast network also known as Application Layer Multicast (ALM) tree, used for intra-zone communication in P2P MMOGs, with a low impact on node departure is preferred which is an open research area to explore. This paper extends cluster concept that brings stability in overlays and devises a fault tolerance solution to handle the problem of routing game states. The presented approach can not only provide fault tolerance to the overlay network but also preserve required end-to-end distance in terms of hops which is an important factor for interactive applications like online game.
Keywords
computer games; fault tolerance; peer-to-peer computing; P2P MMOG; application layer multicast tree; fault tolerance procedure; frequencyconsideration; massively multiplayer online games; overlay multicast network; peer-to-peer online games; player departure scope; player usual behavior variation; Educational institutions; Peer to peer computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Sciences Signal Processing and their Applications (ISSPA), 2010 10th International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-1-4244-7165-2
Type
conf
DOI
10.1109/ISSPA.2010.5605426
Filename
5605426
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