DocumentCode
2619276
Title
Game-based Abstraction for Markov Decision Processes
Author
Kwiatkowska, Marlena ; Norman, G. ; Parker, Dennis
Author_Institution
Sch. of Comput. Sci., Univ. of Birmingham
fYear
2006
fDate
11-14 Sept. 2006
Firstpage
157
Lastpage
166
Abstract
In this paper we present a novel abstraction technique for Markov decision processes (MDPs), which are widely used for modelling systems that exhibit both probabilistic and nondeterministic behaviour. In the field of model checking, abstraction has proved an extremely successful tool to combat the state-space explosion problem. In the probabilistic setting, however, little practical progress has been made in this area. We propose an abstraction method for MDPs based on stochastic two-player games. The key idea behind this approach is to maintain a separation between nondeterminism present in the original MDP and nondeterminism introduced through abstraction, each type being represented by a different player in the game. Crucially, this allows us to obtain distinct lower and upper bounds for both the best and worst-case performance (minimum or maximum probabilities) of the MDP. We have implemented our techniques and illustrate their practical utility by applying them to a quantitative analysis of the Zeroconf dynamic network configuration protocol
Keywords
Markov processes; formal verification; mathematics computing; probability; reachability analysis; stochastic games; Markov decision processes; Zeroconf dynamic network configuration protocol; game-based abstraction; model checking; modelling systems; nondeterministic behaviour; probabilistic behaviour;
fLanguage
English
Publisher
ieee
Conference_Titel
Quantitative Evaluation of Systems, 2006. QEST 2006. Third International Conference on
Conference_Location
Riverside, CA
Print_ISBN
0-7695-2665-9
Type
conf
DOI
10.1109/QEST.2006.19
Filename
1704010
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