• DocumentCode
    2625693
  • Title

    Blend Shape with Quaternions

  • Author

    Yoo, Tae-Kyung ; Lee, Won-Hyung

  • fYear
    2007
  • fDate
    21-23 Nov. 2007
  • Firstpage
    776
  • Lastpage
    780
  • Abstract
    Animating 3D organic models to achieve compelling re- alism is a challenging task in the entertainment industry. Skin deformation based on an underlying skeleton is a com- mon method to animate believable organic models. The most widely used skeletal animation algorithm is linear blend skinning (LBS). We present a linear blend skinning technique using quaternion for deforming the skin geometry of the body of a digital creature around its skeleton. A case where blend shape is driven by Euler angle, we may even encounter gimbal lock. Our basic idea is to use quaternion representation as driven parameter for skin blend shape.
  • Keywords
    Animation; Geometry; Humans; Joints; Knee; Quaternions; Shape; Skeleton; Skin; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Convergence Information Technology, 2007. International Conference on
  • Conference_Location
    Gyeongju
  • Print_ISBN
    0-7695-3038-9
  • Type

    conf

  • DOI
    10.1109/ICCIT.2007.188
  • Filename
    4420354