DocumentCode
2627673
Title
Time-critical rendering of irregular grids
Author
Rias, Ricardofa ; Mitchell, Josephs B. ; Silva, ClÁudio T. ; Ylie, Brianw
Author_Institution
Dept. of Appl. Math. & Stat., State Univ. of New York, Stony Brook, NY, USA
fYear
2000
fDate
2000
Firstpage
243
Lastpage
250
Abstract
Many papers have presented rendering techniques and simplification ideas with the objective of speeding up image generation for irregular grid data sets. For large data sets, however, even the current fastest algorithms are known to require seconds to generate each image, making real time analysis of such data sets very difficult, or even impossible, unless one has access to powerful and expensive computer hardware. In order to synthesize a system for handling very large data set analysis, we have assembled algorithms for rendering, simplification and triangulation, and added to them some optimizations. We have made some improvements on one of the best current algorithms for rendering irregular grids, and added to it some simple approximation methods in both image and object space, resulting in a system that achieves high frame rates, even on slow computers without any specific graphic hardware. The algorithm adapts itself to the time budget it has available for each image generation, using hierarchical representations of the mesh for faster delivery of images when transformations are imposed to the data. When given additional time, the algorithm generates finer images, obtaining the precise final image if given sufficient time. We were able to obtain frame rates of the order of 5 Hz for medium-sized data sets, which is about 20 times faster than previous rendering algorithms. With a trade-off between image accuracy and speed, similar frame rates can be achieved on different computers
Keywords
computational geometry; ray tracing; real-time systems; rendering (computer graphics); approximation methods; computer hardware; data sets; fastest algorithms; frame rates; hierarchical representations; image accuracy; image generation; irregular grid data sets; irregular grids; medium-sized data sets; object space; optimizations; real time analysis; rendering algorithms; rendering techniques; simplification; time budget; time-critical rendering; triangulation; very large data set analysis; Algorithm design and analysis; Approximation algorithms; Assembly systems; Data analysis; Hardware; Image analysis; Image generation; Power generation; Rendering (computer graphics); Time factors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2000. Proceedings XIII Brazilian Symposium on
Conference_Location
Gramado
ISSN
1530-1834
Print_ISBN
0-7695-0878-2
Type
conf
DOI
10.1109/SIBGRA.2000.883919
Filename
883919
Link To Document