DocumentCode
2627680
Title
EMBR: A realtime animation engine for interactive embodied agents
Author
Heloir, Alexis ; Kipp, Michael
Author_Institution
DFKI, Embodied Agents Res. Group, Saarbrucken, Germany
fYear
2009
fDate
10-12 Sept. 2009
Firstpage
1
Lastpage
2
Abstract
Embodied agents can be powerful interface devices and versatile research tools for the study of emotion, gesture, facial expression etc. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. In this demo paper, we present such an engine called EMBR (embodied agents behavior realizer) and its control language EMBRScript.
Keywords
computer animation; multi-agent systems; real-time systems; user interfaces; EMBRScript; animation control; embodied agents behavior realizer; emotion recognition; facial expression; gesture recogntion; high-level control languages; interactive embodied agents; interface devices; realtime animation engine; research tools; Animation; Assembly; Broadcasting; Engines; Markup languages; Robustness; Runtime; Specification languages; Terminology; Timing;
fLanguage
English
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
Conference_Location
Amsterdam
Print_ISBN
978-1-4244-4800-5
Electronic_ISBN
978-1-4244-4799-2
Type
conf
DOI
10.1109/ACII.2009.5349524
Filename
5349524
Link To Document