• DocumentCode
    2627680
  • Title

    EMBR: A realtime animation engine for interactive embodied agents

  • Author

    Heloir, Alexis ; Kipp, Michael

  • Author_Institution
    DFKI, Embodied Agents Res. Group, Saarbrucken, Germany
  • fYear
    2009
  • fDate
    10-12 Sept. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Embodied agents can be powerful interface devices and versatile research tools for the study of emotion, gesture, facial expression etc. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high-level control languages are required to make embodied agents accessible to researchers and developers. In this demo paper, we present such an engine called EMBR (embodied agents behavior realizer) and its control language EMBRScript.
  • Keywords
    computer animation; multi-agent systems; real-time systems; user interfaces; EMBRScript; animation control; embodied agents behavior realizer; emotion recognition; facial expression; gesture recogntion; high-level control languages; interactive embodied agents; interface devices; realtime animation engine; research tools; Animation; Assembly; Broadcasting; Engines; Markup languages; Robustness; Runtime; Specification languages; Terminology; Timing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on
  • Conference_Location
    Amsterdam
  • Print_ISBN
    978-1-4244-4800-5
  • Electronic_ISBN
    978-1-4244-4799-2
  • Type

    conf

  • DOI
    10.1109/ACII.2009.5349524
  • Filename
    5349524