DocumentCode
2642977
Title
Development of reinforcement learning methods in control and decision making in the large scale dynamic game environments
Author
Orafa, S. ; Yazdanpanah, M.J. ; Lucas, C. ; Rahimikian, A. ; Ahmadabadi, M. Nili
Author_Institution
Control & Intelligent Process. Center of Excellence, Tehran Univ.
fYear
2006
fDate
4-6 Oct. 2006
Firstpage
850
Lastpage
855
Abstract
In this paper, an analytical comparison is done between dynamic programming and reinforcement learning methods in dynamic two-player games. The emphasis is on the large number of states and actions available for each player and different conflictive optimization objectives of these games that make them complicated in modeling and analysis. Optimization and decision making is done through quantifying a modified Q-learning algorithm. By this method, it is shown that the information processing in large scale-long stage games will take shorter times and will result in lower decision costs whereas dynamic programming methods cannot handle them across long time-horizons
Keywords
decision theory; dynamic programming; game theory; learning (artificial intelligence); Q-learning algorithm; conflictive optimization objectives; decision making; dynamic programming; dynamic two-player games; large scale dynamic game environments; reinforcement learning; Control system synthesis; Decision making; Dynamic programming; Equations; Game theory; Intelligent control; Large-scale systems; Learning; Optimal control; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Aided Control System Design, 2006 IEEE International Conference on Control Applications, 2006 IEEE International Symposium on Intelligent Control, 2006 IEEE
Conference_Location
Munich
Print_ISBN
0-7803-9797-5
Electronic_ISBN
0-7803-9797-5
Type
conf
DOI
10.1109/CACSD-CCA-ISIC.2006.4776756
Filename
4776756
Link To Document