DocumentCode
2644425
Title
Motion Tracking and Processing for Multimedia Sport E-Learning
Author
Li, Kin Fun ; Takano, Kosuke ; Johnson, Mark Graham
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Victoria, Victoria, BC, Canada
fYear
2011
fDate
26-28 Oct. 2011
Firstpage
75
Lastpage
82
Abstract
Computer-based Multimedia instructional systems are ideal for e-learning in many domains. For applications such as sport instruction, the central issue is to capture motions accurately and correctly for further processing. Many gesture capturing techniques, including light, video and motion tracking, are employed in commercial products, research systems, and the game industry. A tennis e-learning system is under study and being designed. To capture the motion of a tennis swing, the Nintendo Wii Remote is used as the input device. This work examines the various issues associated with motion-sensing input data: capturing, cleansing, classification and clustering. Results from the classification and clustering of some basic tennis swings, and the subsequent swing matching and identification are presented.
Keywords
computer aided instruction; computer games; sport; Nintendo Wii remote; computer-based multimedia instructional systems; game industry; gesture capturing techniques; motion tracking; multimedia sport e-learning; sport instruction; swing identification; swing matching; tennis e-learning system; Acceleration; Databases; Electronic learning; Multimedia communication; Three dimensional displays; Tracking; Training; e-learning; gesture recognition; motion tracking; sports instruction; tennis swings;
fLanguage
English
Publisher
ieee
Conference_Titel
Broadband and Wireless Computing, Communication and Applications (BWCCA), 2011 International Conference on
Conference_Location
Barcelona
Print_ISBN
978-1-4577-1455-9
Type
conf
DOI
10.1109/BWCCA.2011.16
Filename
6103018
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