• DocumentCode
    2644425
  • Title

    Motion Tracking and Processing for Multimedia Sport E-Learning

  • Author

    Li, Kin Fun ; Takano, Kosuke ; Johnson, Mark Graham

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Victoria, Victoria, BC, Canada
  • fYear
    2011
  • fDate
    26-28 Oct. 2011
  • Firstpage
    75
  • Lastpage
    82
  • Abstract
    Computer-based Multimedia instructional systems are ideal for e-learning in many domains. For applications such as sport instruction, the central issue is to capture motions accurately and correctly for further processing. Many gesture capturing techniques, including light, video and motion tracking, are employed in commercial products, research systems, and the game industry. A tennis e-learning system is under study and being designed. To capture the motion of a tennis swing, the Nintendo Wii Remote is used as the input device. This work examines the various issues associated with motion-sensing input data: capturing, cleansing, classification and clustering. Results from the classification and clustering of some basic tennis swings, and the subsequent swing matching and identification are presented.
  • Keywords
    computer aided instruction; computer games; sport; Nintendo Wii remote; computer-based multimedia instructional systems; game industry; gesture capturing techniques; motion tracking; multimedia sport e-learning; sport instruction; swing identification; swing matching; tennis e-learning system; Acceleration; Databases; Electronic learning; Multimedia communication; Three dimensional displays; Tracking; Training; e-learning; gesture recognition; motion tracking; sports instruction; tennis swings;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Broadband and Wireless Computing, Communication and Applications (BWCCA), 2011 International Conference on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4577-1455-9
  • Type

    conf

  • DOI
    10.1109/BWCCA.2011.16
  • Filename
    6103018