• DocumentCode
    2652800
  • Title

    Behavioral Animation Model for Real-Time Crowd Simulation

  • Author

    Xiao, He ; He, Chunlin

  • Author_Institution
    Comput. Coll., China West Normal Univ., Nanchong
  • fYear
    2009
  • fDate
    22-24 Jan. 2009
  • Firstpage
    250
  • Lastpage
    254
  • Abstract
    We present a generic model which can handle different aspects of crowd simulation and provide the animator with the ability to author different scenarios. In our model, we adopt multi-level behavior hierarchy based on rules, finite state machines (FSM) for controlling groupspsila or agentspsila behavior, which can provide simple crowd behaviors, as well as complex ones. At the same time, behaviors can be both programmed and autonomous, also composed on the fly for enabling agents respond to changing environment appropriately. We demonstrate our model through manifest the crowd simulation including the predator and prey flocks.
  • Keywords
    computer animation; finite state machines; FSM; agents behavior; behavioral animation model; finite state machines; multilevel behavior hierarchy; predator flocks; prey flocks; real-time crowd simulation; Animation; Automata; Birds; Computational efficiency; Computational modeling; Computer simulation; Displays; Educational institutions; Helium; Marine animals;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Control, 2009. ICACC '09. International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-3330-8
  • Type

    conf

  • DOI
    10.1109/ICACC.2009.122
  • Filename
    4777345