• DocumentCode
    2653081
  • Title

    Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games

  • Author

    Gutoski, Gus ; Wu, Xiaodi

  • Author_Institution
    Inst. for Quantum Comput., Univ. of Waterloo, Waterloo, ON, Canada
  • fYear
    2012
  • fDate
    26-29 June 2012
  • Firstpage
    21
  • Lastpage
    31
  • Abstract
    This paper presents an efficient parallel algorithm for a new class of min-max problems based on the matrix multiplicative weights update method. Our algorithm can be used to find near-optimal strategies for competitive two-player classical or quantum games in which a referee exchanges any number of messages with one player followed by any number of additional messages with the other. This algorithm considerably extends the class of games which admit parallel solutions, demonstrating for the first time the existence of a parallel algorithm for a game in which one player reacts adaptively to the other. As a consequence, we prove that several competing-provers complexity classes collapse to PSPACE such as QRG(2), SQG and two new classes called DIP and DQIP. A special case of our result is a parallel approximation scheme for a new class of semi definite programs whose feasible region consists of lists of semi definite matrices that satisfy a ``transcript-like´´ consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of QIP=PSPACE.
  • Keywords
    approximation theory; computational complexity; game theory; mathematical programming; matrix multiplication; minimax techniques; parallel algorithms; quantum theory; theorem proving; DQIP; PSPACE; QRG(2); SQG; competing-provers complexity class; direct polynomial-space simulation; matrix multiplicative weights update method; min-max problems; multimessage quantum interactive proofs; near-optimal strategies; parallel algorithm; parallel approximation scheme; semidefinite matrices; semidefinite programs; transcript-like consistency condition; two player classical zero-sum games; two player quantum zero-sum games; Approximation methods; Bismuth; Complexity theory; Game theory; Games; Parallel algorithms; Registers; interactive proofs with competing provers; parallel approximation algorithms; semidefinite programs; zero-sum games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Complexity (CCC), 2012 IEEE 27th Annual Conference on
  • Conference_Location
    Porto
  • ISSN
    1093-0159
  • Print_ISBN
    978-1-4673-1663-7
  • Type

    conf

  • DOI
    10.1109/CCC.2012.12
  • Filename
    6243378