DocumentCode
2653081
Title
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games
Author
Gutoski, Gus ; Wu, Xiaodi
Author_Institution
Inst. for Quantum Comput., Univ. of Waterloo, Waterloo, ON, Canada
fYear
2012
fDate
26-29 June 2012
Firstpage
21
Lastpage
31
Abstract
This paper presents an efficient parallel algorithm for a new class of min-max problems based on the matrix multiplicative weights update method. Our algorithm can be used to find near-optimal strategies for competitive two-player classical or quantum games in which a referee exchanges any number of messages with one player followed by any number of additional messages with the other. This algorithm considerably extends the class of games which admit parallel solutions, demonstrating for the first time the existence of a parallel algorithm for a game in which one player reacts adaptively to the other. As a consequence, we prove that several competing-provers complexity classes collapse to PSPACE such as QRG(2), SQG and two new classes called DIP and DQIP. A special case of our result is a parallel approximation scheme for a new class of semi definite programs whose feasible region consists of lists of semi definite matrices that satisfy a ``transcript-like´´ consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of QIP=PSPACE.
Keywords
approximation theory; computational complexity; game theory; mathematical programming; matrix multiplication; minimax techniques; parallel algorithms; quantum theory; theorem proving; DQIP; PSPACE; QRG(2); SQG; competing-provers complexity class; direct polynomial-space simulation; matrix multiplicative weights update method; min-max problems; multimessage quantum interactive proofs; near-optimal strategies; parallel algorithm; parallel approximation scheme; semidefinite matrices; semidefinite programs; transcript-like consistency condition; two player classical zero-sum games; two player quantum zero-sum games; Approximation methods; Bismuth; Complexity theory; Game theory; Games; Parallel algorithms; Registers; interactive proofs with competing provers; parallel approximation algorithms; semidefinite programs; zero-sum games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Complexity (CCC), 2012 IEEE 27th Annual Conference on
Conference_Location
Porto
ISSN
1093-0159
Print_ISBN
978-1-4673-1663-7
Type
conf
DOI
10.1109/CCC.2012.12
Filename
6243378
Link To Document