DocumentCode
2654797
Title
Possibility of Human Grid Computing for Artificial Intelligence Systems
Author
Dan, Yuya
Author_Institution
Fac. of Bus. Adm., Matsuyama Univ., Matsuyama
fYear
2008
fDate
July 28 2008-Aug. 1 2008
Firstpage
452
Lastpage
454
Abstract
The paper is concerned in human grid computing for artificial intelligence systems. In general, grid computing enables to process a huge amounts of data in any fields, however, grid systems for Shogi, or Japanese chess, need to process astronomical combinations of positions. It is described that the proposed system is effective in reduction of computational complexity with collaboration from human intuition. A solution to the next move problem as artificial intelligence systems will be discussed. The paper introduces the current state of computer Shogi systems, and then proposes an idea of the interaction between human and grid computing in order to solve the next move problem in game theory.
Keywords
artificial intelligence; game theory; grid computing; human computer interaction; Japanese chess; Shogi; artificial intelligence systems; computational complexity reduction; game theory; human grid computing; human intuition; Artificial intelligence; Data analysis; Economic forecasting; Grid computing; Humans; Internet; Law; Military computing; Numerical simulation; Weather forecasting;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications and the Internet, 2008. SAINT 2008. International Symposium on
Conference_Location
Turku
Print_ISBN
978-0-7695-3297-4
Type
conf
DOI
10.1109/SAINT.2008.101
Filename
4604634
Link To Document