• DocumentCode
    2654797
  • Title

    Possibility of Human Grid Computing for Artificial Intelligence Systems

  • Author

    Dan, Yuya

  • Author_Institution
    Fac. of Bus. Adm., Matsuyama Univ., Matsuyama
  • fYear
    2008
  • fDate
    July 28 2008-Aug. 1 2008
  • Firstpage
    452
  • Lastpage
    454
  • Abstract
    The paper is concerned in human grid computing for artificial intelligence systems. In general, grid computing enables to process a huge amounts of data in any fields, however, grid systems for Shogi, or Japanese chess, need to process astronomical combinations of positions. It is described that the proposed system is effective in reduction of computational complexity with collaboration from human intuition. A solution to the next move problem as artificial intelligence systems will be discussed. The paper introduces the current state of computer Shogi systems, and then proposes an idea of the interaction between human and grid computing in order to solve the next move problem in game theory.
  • Keywords
    artificial intelligence; game theory; grid computing; human computer interaction; Japanese chess; Shogi; artificial intelligence systems; computational complexity reduction; game theory; human grid computing; human intuition; Artificial intelligence; Data analysis; Economic forecasting; Grid computing; Humans; Internet; Law; Military computing; Numerical simulation; Weather forecasting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applications and the Internet, 2008. SAINT 2008. International Symposium on
  • Conference_Location
    Turku
  • Print_ISBN
    978-0-7695-3297-4
  • Type

    conf

  • DOI
    10.1109/SAINT.2008.101
  • Filename
    4604634