• DocumentCode
    2656697
  • Title

    Fast Rendering Algorithm of Underwater Optical Effect

  • Author

    Qin Bo ; Cui, Xie ; Xie Cui

  • Author_Institution
    Dept.of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
  • fYear
    2009
  • fDate
    23-25 Jan. 2009
  • Firstpage
    171
  • Lastpage
    174
  • Abstract
    Underwater optical effect simulation is an important component of simulating underwater scene. This paper will present a fast rendering algorithm of underwater optical effect based on Iwasak´s method. It simplifies the illumination volume to reduce the light calculation and uses the Gouraud shading method to render each side of every illumination volume. The experiments show that it can reduce the CPU calculation time and increase the rendering speed. The rendering results get a higher frame-rate with better quality.
  • Keywords
    digital simulation; environmental science computing; rendering (computer graphics); underwater optics; Gouraud shading method; Iwasak method; fast rendering algorithm; illumination volume; underwater optical effect simulation; underwater scene; Computational modeling; Computer simulation; Graphics; Hardware; Layout; Lighting; Optical buffering; Optical devices; Optical refraction; Rendering (computer graphics); caustics; illumination volumes; shadow mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Technology and Security Informatics, 2009. IITSI '09. Second International Symposium on
  • Conference_Location
    Moscow
  • Print_ISBN
    978-1-4244-3580-7
  • Type

    conf

  • DOI
    10.1109/IITSI.2009.44
  • Filename
    4777573