DocumentCode
2656697
Title
Fast Rendering Algorithm of Underwater Optical Effect
Author
Qin Bo ; Cui, Xie ; Xie Cui
Author_Institution
Dept.of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
fYear
2009
fDate
23-25 Jan. 2009
Firstpage
171
Lastpage
174
Abstract
Underwater optical effect simulation is an important component of simulating underwater scene. This paper will present a fast rendering algorithm of underwater optical effect based on Iwasak´s method. It simplifies the illumination volume to reduce the light calculation and uses the Gouraud shading method to render each side of every illumination volume. The experiments show that it can reduce the CPU calculation time and increase the rendering speed. The rendering results get a higher frame-rate with better quality.
Keywords
digital simulation; environmental science computing; rendering (computer graphics); underwater optics; Gouraud shading method; Iwasak method; fast rendering algorithm; illumination volume; underwater optical effect simulation; underwater scene; Computational modeling; Computer simulation; Graphics; Hardware; Layout; Lighting; Optical buffering; Optical devices; Optical refraction; Rendering (computer graphics); caustics; illumination volumes; shadow mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Technology and Security Informatics, 2009. IITSI '09. Second International Symposium on
Conference_Location
Moscow
Print_ISBN
978-1-4244-3580-7
Type
conf
DOI
10.1109/IITSI.2009.44
Filename
4777573
Link To Document