• DocumentCode
    2657638
  • Title

    Machine Learning in Adversarial Game Using Flight Chess

  • Author

    Liu, Yu ; Li, Dan ; Hu, Yingsong

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China
  • fYear
    2011
  • fDate
    4-6 Nov. 2011
  • Firstpage
    65
  • Lastpage
    68
  • Abstract
    Game playing is a perfect domain of the study of machine learning for its simplicity that allows the researchers to focus on the learning problems themselves and ignore marginal factors. Many learning techniques derived from games have been applied successfully in other learning problems. In this paper, we introduce a Minimax Recurrence Learning algorithm to reinforce the intelligence of a game agent and a supervised learning technique to train the agent. It proves that our intelligent flight chess agent defeat human players in the flight chess game with high probability. Theory deduction proves that combination of the reinforcement learning and supervised learning techniques used in our agent can learn the essential knowledge in an adversarial game. The infrastructure and the algorithm of our agent can be extended in other learning problems also.
  • Keywords
    computer games; learning (artificial intelligence); adversarial game; flight chess; machine learning; minimax recurrence learning algorithm; reinforcement learning; supervised learning technique; Approximation methods; Games; Learning; Machine learning; Supervised learning; Training; Transfer functions; feature characterization; machine learning; reinforcement learning; supervised learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Information Networking and Security (MINES), 2011 Third International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4577-1795-6
  • Type

    conf

  • DOI
    10.1109/MINES.2011.124
  • Filename
    6103723