• DocumentCode
    2662807
  • Title

    Multi-Agent Petri-Games

  • Author

    Tagiew, Rustam

  • Author_Institution
    Inst. for Comput. Sci., Tech. Univ. Bergakad. Freiberg, Freiberg, Germany
  • fYear
    2008
  • fDate
    10-12 Dec. 2008
  • Firstpage
    130
  • Lastpage
    135
  • Abstract
    We introduce a language for the representation of a subset of strategic interactions. The representation is based on Petri nets. Representable games are restricted to have a finite number of states and actions. The language is additionally able to define time critical processes with discrete time periods. It can be used for both tasks of practical game computing: definition of game servers and calculating game theoretical or heuristic solutions. Theoretical analyzes, syntactical details, algorithms and concrete examples are given.
  • Keywords
    Petri nets; game theory; high level languages; multi-agent systems; Petri nets; discrete time periods; game computing; language; multi-agent Petri-games; representable games; strategic interactions; Algorithm design and analysis; Autonomous agents; Computer science; Concrete; Game theory; Humans; Pattern matching; Petri nets; Tree graphs; Domain Specific Language; Game Theory; Petri Nets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence for Modelling Control & Automation, 2008 International Conference on
  • Conference_Location
    Vienna
  • Print_ISBN
    978-0-7695-3514-2
  • Type

    conf

  • DOI
    10.1109/CIMCA.2008.15
  • Filename
    5172612