DocumentCode
2663656
Title
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Author
Schiele, Gregor ; Süselbeck, Richard ; Wacker, Arno ; Hähner, Jörg ; Becker, Christian ; Weis, Torben
Author_Institution
Univ. Mannheim Schloss, Mannheim
fYear
2007
fDate
14-17 May 2007
Firstpage
773
Lastpage
782
Abstract
Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.
Keywords
computer games; peer-to-peer computing; communication engine; cost reduction; game servers; peer-to-peer-based massively multiplayer online gaming; Availability; Bandwidth; Communication networks; Communication system security; Costs; Delay; Engines; Network servers; Peer to peer computing; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Cluster Computing and the Grid, 2007. CCGRID 2007. Seventh IEEE International Symposium on
Conference_Location
Rio De Janeiro
Print_ISBN
0-7695-2833-3
Type
conf
DOI
10.1109/CCGRID.2007.97
Filename
4215451
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