• DocumentCode
    2663656
  • Title

    Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

  • Author

    Schiele, Gregor ; Süselbeck, Richard ; Wacker, Arno ; Hähner, Jörg ; Becker, Christian ; Weis, Torben

  • Author_Institution
    Univ. Mannheim Schloss, Mannheim
  • fYear
    2007
  • fDate
    14-17 May 2007
  • Firstpage
    773
  • Lastpage
    782
  • Abstract
    Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.
  • Keywords
    computer games; peer-to-peer computing; communication engine; cost reduction; game servers; peer-to-peer-based massively multiplayer online gaming; Availability; Bandwidth; Communication networks; Communication system security; Costs; Delay; Engines; Network servers; Peer to peer computing; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cluster Computing and the Grid, 2007. CCGRID 2007. Seventh IEEE International Symposium on
  • Conference_Location
    Rio De Janeiro
  • Print_ISBN
    0-7695-2833-3
  • Type

    conf

  • DOI
    10.1109/CCGRID.2007.97
  • Filename
    4215451