DocumentCode
2664621
Title
A Middleware Architecture for Mobile and Pervasive Large-Scale Augmented Reality Games
Author
Ferreira, Pedro ; Orvalho, Joao ; Boavida, Fernando
Author_Institution
LCT, Centre of Inf. & Syst. of Coimbra Univ., Coimbra
fYear
2007
fDate
14-17 May 2007
Firstpage
203
Lastpage
212
Abstract
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such a high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. Specialized network middleware solutions for large scale mobile and pervasive augmented reality games are, to our knowledge, inexistent. The work presented in this paper focuses on the creation of such type of network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In this paper we describe the architecture of the system, which works over a 3GPP network. The paper presents architectural and implementation aspects, along with evaluation results. The results show that the proposed solution is able to cope with the stringiest requirements of augmented reality systems.
Keywords
3G mobile communication; augmented reality; computer games; middleware; mobile computing; 3GPP network; middleware architecture; mobile computing; pervasive large-scale augmented reality games; ubiquitous computing; Application software; Augmented reality; Computer displays; Hardware; Large-scale systems; Middleware; Mobile handsets; Pervasive computing; Protocols; Quality of service;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Networks and Services Research, 2007. CNSR '07. Fifth Annual Conference on
Conference_Location
Frederlcton, NB
Print_ISBN
0-7695-2835-X
Type
conf
DOI
10.1109/CNSR.2007.2
Filename
4215514
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