• DocumentCode
    2669147
  • Title

    Research on the battle platform in computer game

  • Author

    Zhang, Liqun ; Ding, Lili ; Li, Zhenlai

  • Author_Institution
    Vocational & Tech. Coll., Liaoning Shihua Univ., Fushun, China
  • fYear
    2012
  • fDate
    23-25 May 2012
  • Firstpage
    1501
  • Lastpage
    1504
  • Abstract
    The birth of the battle platform in computer game is the result of the development of computer game technology. The disadvantages of traditional machine-machine game are pointed out. The problems to be solved by the battle platform in computer game are studied. The advantages of using battle platform in computer game are presented. The design methods of the battle platform in computer game, including hardware environment, communications protocol, interface design, timing and rules realization, etc., are advanced. The processing methods of key problems of transmitting messages according to a certain game protocol between computer game program and the battle platform in computer game are presented. It has referential value to realize the battle platform in computer game of a certain sort of game.
  • Keywords
    computer games; battle platform; communications protocol; computer game technology; design methods; game protocol; hardware environment; interface design; machine-machine game; processing methods; rules realization; timing realization; Computers; Data communication; Games; Protocols; Servers; Sockets; Software; Battle platform; Computer game; Game protocol; Synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2012 24th Chinese
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4577-2073-4
  • Type

    conf

  • DOI
    10.1109/CCDC.2012.6244242
  • Filename
    6244242