DocumentCode
2679829
Title
Shading primitives: finding folds and shallow grooves
Author
Haddon, John ; Forsyth, David
Author_Institution
Div. of Comput. Sci., California Univ., Berkeley, CA, USA
fYear
1998
fDate
4-7 Jan 1998
Firstpage
236
Lastpage
241
Abstract
Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively easy to construct matching processes for such patterns that are robust to interreflections. We call regions with these patterns “shading primitives”. Folds and grooves on surfaces provide two examples of shading primitives; the shading pattern is relatively independent of surface shape at a fold or a groove, and the pattern is localised. We show that the pattern of shading can be predicted accurately by a simple model, and derive a matching process from this model. Both groove and fold matchers are shown to work well on images of real scenes
Keywords
feature extraction; pattern matching; grooves; interreflections; matching process; matching processes; pattern; radiating surfaces; shape from shading; surface shape; Brightness; Data mining; Equations; Layout; Lighting; Pattern matching; Predictive models; Reflectivity; Robustness; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 1998. Sixth International Conference on
Conference_Location
Bombay
Print_ISBN
81-7319-221-9
Type
conf
DOI
10.1109/ICCV.1998.710724
Filename
710724
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