DocumentCode
2690750
Title
3-D terrain covering and map building algorithm for an AUV
Author
Lee, Tae-Seok ; Choi, Jeong-Sik ; Lee, Jeong-Hee ; Lee, Beom-Hee
Author_Institution
Sch. of Electr. Eng. & Comput. Sci., Seoul Nat. Univ., Seoul, South Korea
fYear
2009
fDate
10-15 Oct. 2009
Firstpage
4420
Lastpage
4425
Abstract
In order to improve the efficiency of a terrain covering algorithm for a robot (AUV), an artificial island(AI) technique is developed. Such an algorithm is necessary to acquire information and make a terrain map in an unknown three dimensional underwater environment. This algorithm considers that the three dimensional environment consists of a number of planes, at various ocean depths. The artificial island technique has the advantage of reducing the covering path length and the time cost for the robot, because it takes the correlation between every plane. In this paper, the concept of the artificial island technique is presented and its validity is proved under certain conditions. Through various simulations, we validate the efficiency in terms of the total path length and the running time of the AUV. An example of a complete three dimensional map obtained using this technique is provided.
Keywords
mobile robots; terrain mapping; underwater vehicles; 3D terrain covering algorithm; artificial island technique; autonomous underwater vehicle; map building algorithm; ocean depths; Costs; Engines; Intelligent robots; Oceans; Sea surface; Sonar; Space technology; Surface topography; USA Councils; Underwater vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2009. IROS 2009. IEEE/RSJ International Conference on
Conference_Location
St. Louis, MO
Print_ISBN
978-1-4244-3803-7
Electronic_ISBN
978-1-4244-3804-4
Type
conf
DOI
10.1109/IROS.2009.5354768
Filename
5354768
Link To Document