• DocumentCode
    2702567
  • Title

    The Motion Grammar for physical human-robot games

  • Author

    Dantam, Neil ; Koine, Pushkar ; Stilman, Mike

  • Author_Institution
    Center for Robot. & Intell. Machines (RIM), Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2011
  • fDate
    9-13 May 2011
  • Firstpage
    5463
  • Lastpage
    5469
  • Abstract
    We introduce the Motion Grammar, a powerful new representation for robot decision making, and validate its properties through the successful implementation of a physical human-robot game. The Motion Grammar is a formal tool for task decomposition and hybrid control in the presence of significant online uncertainty. In this paper, we describe the Motion Grammar, introduce some of the formal guarantees it can provide, and represent the entire game of human-robot chess through a single formal language. This language includes game-play, safe handling of human motion, uncertainty in piece positions, misplaced and collapsed pieces. We demonstrate the simple and effective language formulation through experiments on a 14-DOF manipulator interacting with 32 objects (chess pieces) and an unpredictable human adversary.
  • Keywords
    computer games; decision making; formal languages; grammars; human-robot interaction; intelligent robots; manipulators; motion control; 14-DOF manipulator; formal language; formal tool; human motion; human-robot chess; hybrid control; motion grammar; online uncertainty; physical human-robot game; piece position uncertainty; robot decision making; task decomposition; Force; Grammar; Humans; Production; Robot sensing systems; Semantics; Formal Methods; Hybrid Control; Manipulation; Planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation (ICRA), 2011 IEEE International Conference on
  • Conference_Location
    Shanghai
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-61284-386-5
  • Type

    conf

  • DOI
    10.1109/ICRA.2011.5980468
  • Filename
    5980468