DocumentCode
2716055
Title
Move Prediction in Go with the Maximum Entropy Method
Author
Araki, Nobuo ; Yoshida, Kazuhiro ; Tsuruoka, Yoshimasa ; Tsujii, Junichi
Author_Institution
Graduate Sch. of Inf. Sci. & Technol., Tokyo Univ.
fYear
2007
fDate
1-5 April 2007
Firstpage
189
Lastpage
195
Abstract
We address the problem of predicting moves in the board game of Go. We use the relative frequencies of local board patterns observed in game records to generate a ranked list of moves, and then apply the maximum entropy method (MEM) to the list to re-rank the moves. Move prediction is the task of selecting a small number of promising moves from all legal moves, and move prediction output can be used to improve the efficiency of the game tree search. The MEM enables us to make use of multiple overlapping features, while avoiding problems with data sparseness. Our system was trained on 20000 expert games and had 33.9% prediction accuracy in 500 expert games
Keywords
computer games; game theory; maximum entropy methods; prediction theory; search problems; trees (mathematics); Go board game; expert games; game tree search; maximum entropy method; move prediction; Accuracy; Computational intelligence; Computer science; Entropy; Frequency; Information science; Law; Legal factors; Pattern matching; Text mining; Go; board games; maximum entropy method; move prediction; re-ranking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368097
Filename
4219042
Link To Document