• DocumentCode
    2716055
  • Title

    Move Prediction in Go with the Maximum Entropy Method

  • Author

    Araki, Nobuo ; Yoshida, Kazuhiro ; Tsuruoka, Yoshimasa ; Tsujii, Junichi

  • Author_Institution
    Graduate Sch. of Inf. Sci. & Technol., Tokyo Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    189
  • Lastpage
    195
  • Abstract
    We address the problem of predicting moves in the board game of Go. We use the relative frequencies of local board patterns observed in game records to generate a ranked list of moves, and then apply the maximum entropy method (MEM) to the list to re-rank the moves. Move prediction is the task of selecting a small number of promising moves from all legal moves, and move prediction output can be used to improve the efficiency of the game tree search. The MEM enables us to make use of multiple overlapping features, while avoiding problems with data sparseness. Our system was trained on 20000 expert games and had 33.9% prediction accuracy in 500 expert games
  • Keywords
    computer games; game theory; maximum entropy methods; prediction theory; search problems; trees (mathematics); Go board game; expert games; game tree search; maximum entropy method; move prediction; Accuracy; Computational intelligence; Computer science; Entropy; Frequency; Information science; Law; Legal factors; Pattern matching; Text mining; Go; board games; maximum entropy method; move prediction; re-ranking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368097
  • Filename
    4219042