• DocumentCode
    2716074
  • Title

    Hybrid Evolutionary Learning Approaches for The Virus Game

  • Author

    Naveed, M.H. ; Cowling, P.I. ; Hossain, M.A.

  • Author_Institution
    Dept. of Comput., Bradford Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    196
  • Lastpage
    202
  • Abstract
    This paper investigates the effectiveness of hybrids of learning and evolutionary approaches to find weights and topologies for an artificial neural network (ANN) which is used to evaluate board positions for a two-person zero-sum game, the virus game. Two hybrid approaches: evolutionary RPROP (resilient backpropagation) and evolutionary BP (backpropagation) are described and empirically compared with BP, RPROP, iRPROP (improved RPROP) and evolutionary learning approaches. The results show that evolutionary RPROP and evolutionary BP have significantly better generalisation performance than their constituent learning and evolutionary methods.
  • Keywords
    backpropagation; computer games; evolutionary computation; artificial neural network; board position; evolutionary RPROP; evolutionary backpropagation; gradient-based learning; hybrid evolutionary learning; resilient backpropagation; two-person zero-sum game; virus game; Artificial neural networks; Backpropagation; Computational intelligence; Computer networks; Electronic mail; Evolutionary computation; Genetic algorithms; Learning systems; Network topology; Neural networks; Gradient-based learning; The Virus Game; evolutionary learning; hybrid learning techniques;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368098
  • Filename
    4219043