DocumentCode
2716074
Title
Hybrid Evolutionary Learning Approaches for The Virus Game
Author
Naveed, M.H. ; Cowling, P.I. ; Hossain, M.A.
Author_Institution
Dept. of Comput., Bradford Univ.
fYear
2007
fDate
1-5 April 2007
Firstpage
196
Lastpage
202
Abstract
This paper investigates the effectiveness of hybrids of learning and evolutionary approaches to find weights and topologies for an artificial neural network (ANN) which is used to evaluate board positions for a two-person zero-sum game, the virus game. Two hybrid approaches: evolutionary RPROP (resilient backpropagation) and evolutionary BP (backpropagation) are described and empirically compared with BP, RPROP, iRPROP (improved RPROP) and evolutionary learning approaches. The results show that evolutionary RPROP and evolutionary BP have significantly better generalisation performance than their constituent learning and evolutionary methods.
Keywords
backpropagation; computer games; evolutionary computation; artificial neural network; board position; evolutionary RPROP; evolutionary backpropagation; gradient-based learning; hybrid evolutionary learning; resilient backpropagation; two-person zero-sum game; virus game; Artificial neural networks; Backpropagation; Computational intelligence; Computer networks; Electronic mail; Evolutionary computation; Genetic algorithms; Learning systems; Network topology; Neural networks; Gradient-based learning; The Virus Game; evolutionary learning; hybrid learning techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368098
Filename
4219043
Link To Document