• DocumentCode
    2716274
  • Title

    Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe

  • Author

    Yau, Yi Jack ; Teo, Jason ; Anthony, Patricia

  • Author_Institution
    Sch. of Eng. & Inf. Technol., Universiti Malaysia Sabah, Kota Kinabalu
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    304
  • Lastpage
    311
  • Abstract
    Although a number of multi-objective evolutionary algorithms (MOEAs) have been proposed over the last two decades, very few studies have utilized MOEAs for game agent synthesis. Recently, we have suggested a co-evolutionary implementation using the Pareto evolutionary programming (PEP) algorithm. This paper describes a series of experiments using PEP for evolving artificial neural networks (ANNs) that act as game-playing agents. Three systems are compared: (i) a canonical PEP system, (ii) a co-evolving PEP system (PCEP) with 3 different setups, and (iii) a co-evolving PEP system that uses an archive (PCEP-A) with 3 different setups. The aim of this study is to provide insights on the effects of including co-evolutionary techniques on a MOEA by investigating and comparing these 3 different approaches in evolving intelligent agents as both first and second players in a deterministic zero-sum board game. The results indicate that the canonical PEP system outperformed both co-evolutionary PEP systems as it was able to evolve ANN agents with higher quality game-playing performance as both first and second game players. Hence, this study shows that a canonical MOEA without co-evolution is desirable for the synthesis of cognitive game AI agents
  • Keywords
    Pareto optimisation; evolutionary computation; game theory; neural nets; PCEP-A system; Pareto evolution; Pareto evolutionary programming; Tic-Tac-Toe; artificial neural network; canonical PEP system; coevolutionary implementation; coevolving PEP system; cognitive game AI agents; cognitive neural agents synthesis; deterministic zero-sum board game; game agent synthesis; game-playing agents; intelligent agents; multiobjective evolutionary algorithm; Artificial intelligence; Artificial neural networks; Automatic programming; Evolution (biology); Evolutionary computation; Game theory; Genetic programming; Network synthesis; Neural networks; Pareto optimization; Co-Evolution; Evolutionary Artificial Neural Networks; Evolutionary Multi-Objective Optimization; Game AI; Pareto Differential Evolution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368113
  • Filename
    4219058