• DocumentCode
    2716323
  • Title

    EvoTanks: Co-Evolutionary Development of Game-Playing Agents

  • Author

    Thompson, Thomas ; Levine, John ; Hayes, Gillian

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Strathclyde Univ., Glasgow
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    328
  • Lastpage
    333
  • Abstract
    This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive `combat´ style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent´s actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviours local to their population without the use of scripted opponents
  • Keywords
    computer games; evolutionary computation; neural nets; software agents; AI players; EvoTanks; artificial neural network; coevolutionary development; combat style video game; evolutionary computational methods; game-playing agents; genetic algorithm; Artificial neural networks; Computational intelligence; Computer networks; Environmental economics; Games; Genetic algorithms; Informatics; Intelligent agent; Service robots; Testing; Co-evolution; Games; Genetic Algorithm; Neural Networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368116
  • Filename
    4219061