DocumentCode
2716323
Title
EvoTanks: Co-Evolutionary Development of Game-Playing Agents
Author
Thompson, Thomas ; Levine, John ; Hayes, Gillian
Author_Institution
Dept. of Comput. & Inf. Sci., Strathclyde Univ., Glasgow
fYear
2007
fDate
1-5 April 2007
Firstpage
328
Lastpage
333
Abstract
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive `combat´ style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent´s actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviours local to their population without the use of scripted opponents
Keywords
computer games; evolutionary computation; neural nets; software agents; AI players; EvoTanks; artificial neural network; coevolutionary development; combat style video game; evolutionary computational methods; game-playing agents; genetic algorithm; Artificial neural networks; Computational intelligence; Computer networks; Environmental economics; Games; Genetic algorithms; Informatics; Intelligent agent; Service robots; Testing; Co-evolution; Games; Genetic Algorithm; Neural Networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368116
Filename
4219061
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