• DocumentCode
    2748203
  • Title

    Research on fast and accurate occlusion detection technology of augmented reality system

  • Author

    Zhang Ruling ; Hanxu, Sun ; Qingxuan, Jia ; Fusheng, Yao

  • Author_Institution
    Autom. Sch., Beijing Univ. of Posts & Telecommun., Beijing
  • fYear
    2008
  • fDate
    13-16 July 2008
  • Firstpage
    111
  • Lastpage
    116
  • Abstract
    Augmented reality is a rising Human-Machine interaction technology developed from virtual reality technology. It merges virtual information into real scene seamlessly, rather than replace reality completely. The occlusion relation between virtual object and real objects is of great importance to the reliability of rendered merging scene. Currently, most occlusion processing methods are based on deepness calculation, whose execution cost is great. In this paper, we introduce a new occlusion detection algorithm by judging the geometry relation between projection of virtual points and projection of real points according to the theory of stereoscopic geometry instead of by deepness calculation. An optimizing algorithm on triangle mesh occlusion detection is presented for instance when occlusion status detecting is failed because of the matching failure of trianglepsilas three vertices. And also precise epipolar constraint solving method is included to construct a fast, accurate and robust occlusion detection algorithm in augmented reality system.
  • Keywords
    augmented reality; computational geometry; hidden feature removal; image matching; mesh generation; object detection; optimisation; rendering (computer graphics); stereo image processing; accurate occlusion detection technology; augmented reality system; deepness calculation; human-machine interaction technology; merging scene rendering; optimizing algorithm; precise epipolar constraint solving method; real object; stereoscopic geometry matching; triangle mesh occlusion detection; virtual object; virtual reality technology; Augmented reality; Detection algorithms; Equations; Geometry; Graphics; Layout; Merging; Rendering (computer graphics); Robustness; Virtual reality; augmented reality; epipolar constraint; occlusion; stereoscopic geometry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Informatics, 2008. INDIN 2008. 6th IEEE International Conference on
  • Conference_Location
    Daejeon
  • ISSN
    1935-4576
  • Print_ISBN
    978-1-4244-2170-1
  • Electronic_ISBN
    1935-4576
  • Type

    conf

  • DOI
    10.1109/INDIN.2008.4618077
  • Filename
    4618077