DocumentCode
2748203
Title
Research on fast and accurate occlusion detection technology of augmented reality system
Author
Zhang Ruling ; Hanxu, Sun ; Qingxuan, Jia ; Fusheng, Yao
Author_Institution
Autom. Sch., Beijing Univ. of Posts & Telecommun., Beijing
fYear
2008
fDate
13-16 July 2008
Firstpage
111
Lastpage
116
Abstract
Augmented reality is a rising Human-Machine interaction technology developed from virtual reality technology. It merges virtual information into real scene seamlessly, rather than replace reality completely. The occlusion relation between virtual object and real objects is of great importance to the reliability of rendered merging scene. Currently, most occlusion processing methods are based on deepness calculation, whose execution cost is great. In this paper, we introduce a new occlusion detection algorithm by judging the geometry relation between projection of virtual points and projection of real points according to the theory of stereoscopic geometry instead of by deepness calculation. An optimizing algorithm on triangle mesh occlusion detection is presented for instance when occlusion status detecting is failed because of the matching failure of trianglepsilas three vertices. And also precise epipolar constraint solving method is included to construct a fast, accurate and robust occlusion detection algorithm in augmented reality system.
Keywords
augmented reality; computational geometry; hidden feature removal; image matching; mesh generation; object detection; optimisation; rendering (computer graphics); stereo image processing; accurate occlusion detection technology; augmented reality system; deepness calculation; human-machine interaction technology; merging scene rendering; optimizing algorithm; precise epipolar constraint solving method; real object; stereoscopic geometry matching; triangle mesh occlusion detection; virtual object; virtual reality technology; Augmented reality; Detection algorithms; Equations; Geometry; Graphics; Layout; Merging; Rendering (computer graphics); Robustness; Virtual reality; augmented reality; epipolar constraint; occlusion; stereoscopic geometry;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Informatics, 2008. INDIN 2008. 6th IEEE International Conference on
Conference_Location
Daejeon
ISSN
1935-4576
Print_ISBN
978-1-4244-2170-1
Electronic_ISBN
1935-4576
Type
conf
DOI
10.1109/INDIN.2008.4618077
Filename
4618077
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