DocumentCode
2751264
Title
Learning network protocols through WSN based games
Author
Gomez, J.M. ; Lopez, M. ; Carmona, M. ; Bosch, J. ; Herms, A.
Author_Institution
Dept. d´´Electron., Univ. de Barcelona, Barcelona, Spain
fYear
2010
fDate
14-16 April 2010
Firstpage
937
Lastpage
942
Abstract
Learning network protocols is not an easy task. We use them every day, but they have become transparent, as they are integrated in the Operating System. Its use also implies the interaction between different devices, including aspects like concurrency, noise and multi-threading. As a result, the student sees this subject as not necessary, and difficult, easily loosing his interest in the matter. This document is a summary of the work developed in an undergraduate course, where Wireless Sensor Networks (WSN) based on Sun SPOTs have been used to improve the comprehension and interest of the students. In the undergraduate course Network and Communications, a Game based lab has been developed. The results show the improvements from previous years.
Keywords
computer aided instruction; computer games; computer networks; educational courses; protocols; telecommunication engineering education; wireless sensor networks; Sun SPOT; WSN based games; multithreading; network and communications course; network protocols; operating system; Automatic repeat request; Computer network reliability; Concurrent computing; Open systems; Operating systems; Physical layer; Reliability engineering; Sun; Wireless application protocol; Wireless sensor networks; Game based learning; Network protocols; Wireless Sensor Networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Engineering (EDUCON), 2010 IEEE
Conference_Location
Madrid
Print_ISBN
978-1-4244-6568-2
Electronic_ISBN
978-1-4244-6570-5
Type
conf
DOI
10.1109/EDUCON.2010.5492476
Filename
5492476
Link To Document