• DocumentCode
    2759568
  • Title

    An algorithm for the visualization of a terrain with objects

  • Author

    Szenberg, F. ; Gattass, Arcelo ; Carvalho, Pauloc Ezar Pinto

  • Author_Institution
    Grupo de Tecnologia em Comput. Grafica, PUC, Rio de Janeiro, Brazil
  • fYear
    1997
  • fDate
    14-17 Oct 1997
  • Firstpage
    103
  • Abstract
    The article describes a method for object and terrain visualization by means of the combination of two algorithms, one for terrain data and one for objects. Our purpose is to generate, efficiently and rapidly, aerial images of terrain with objects such as houses, vehicles, and transmission lines, thus allowing a simulated flight. For the objects, described by lines and polygons, the Z-Buffer algorithm is used; for the terrain, described by height maps, an optimized ray casting algorithm, called Floating Horizon Algorithm, is used
  • Keywords
    cartography; data visualisation; geographic information systems; interactive systems; Floating Horizon Algorithm; Z-Buffer algorithm; aerial images; height maps; object visualization; optimized ray casting algorithm; simulated flight; terrain data; terrain visualization; Aerospace simulation; Casting; Data visualization; Image generation; Layout; Lighting; Navigation; Surface texture; Transmission lines; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 1997. Proceedings., X Brazilian Symposium on
  • Conference_Location
    Campos do Jordao
  • Print_ISBN
    0-8186-8102-0
  • Type

    conf

  • DOI
    10.1109/SIGRA.1997.625155
  • Filename
    625155