DocumentCode
2777923
Title
Motor Learning in a Virtual Environment for Vestibular Rehabilitation
Author
McConville, Kristiina M Valter ; Virk, Sumandeep
Author_Institution
Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, Ont.
fYear
2007
fDate
2-5 May 2007
Firstpage
600
Lastpage
603
Abstract
Falls are a major risk to quality of life particularly in individuals with vestibular disorders. Studies show that virtual environments can provide a solution in vestibular rehabilitation. In this paper, a low cost virtual reality game was evaluated with respect to its effect on the user motor skills as measured by game performance scores. The performance scores included task completion time and accuracy, reflecting improvement in motor response patterns. Two levels of difficulty were used in the experiment, which was conducted in nine sessions over the course of three weeks. It was found that subjects felt very immersed in the environment and that user performance increased gradually in the environment. Head movements were required by the game consistently throughout the experiment period for both difficulty levels. The results suggest that this environment could be used in vestibular rehabilitation as it encourages head movements and trains motor responses.
Keywords
computer games; computer installation; medical computing; patient care; virtual reality; motor learning; motor skills; vestibular rehabilitation; virtual environment; virtual reality game; Costs; Navigation; Neural engineering; Performance evaluation; Retina; Senior citizens; Testing; USA Councils; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Engineering, 2007. CNE '07. 3rd International IEEE/EMBS Conference on
Conference_Location
Kohala Coast, HI
Print_ISBN
1-4244-0792-3
Electronic_ISBN
1-4244-0792-3
Type
conf
DOI
10.1109/CNE.2007.369743
Filename
4227348
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