• DocumentCode
    2777923
  • Title

    Motor Learning in a Virtual Environment for Vestibular Rehabilitation

  • Author

    McConville, Kristiina M Valter ; Virk, Sumandeep

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, Ont.
  • fYear
    2007
  • fDate
    2-5 May 2007
  • Firstpage
    600
  • Lastpage
    603
  • Abstract
    Falls are a major risk to quality of life particularly in individuals with vestibular disorders. Studies show that virtual environments can provide a solution in vestibular rehabilitation. In this paper, a low cost virtual reality game was evaluated with respect to its effect on the user motor skills as measured by game performance scores. The performance scores included task completion time and accuracy, reflecting improvement in motor response patterns. Two levels of difficulty were used in the experiment, which was conducted in nine sessions over the course of three weeks. It was found that subjects felt very immersed in the environment and that user performance increased gradually in the environment. Head movements were required by the game consistently throughout the experiment period for both difficulty levels. The results suggest that this environment could be used in vestibular rehabilitation as it encourages head movements and trains motor responses.
  • Keywords
    computer games; computer installation; medical computing; patient care; virtual reality; motor learning; motor skills; vestibular rehabilitation; virtual environment; virtual reality game; Costs; Navigation; Neural engineering; Performance evaluation; Retina; Senior citizens; Testing; USA Councils; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Engineering, 2007. CNE '07. 3rd International IEEE/EMBS Conference on
  • Conference_Location
    Kohala Coast, HI
  • Print_ISBN
    1-4244-0792-3
  • Electronic_ISBN
    1-4244-0792-3
  • Type

    conf

  • DOI
    10.1109/CNE.2007.369743
  • Filename
    4227348