• DocumentCode
    2782306
  • Title

    User behaviors in an Online Social Network

  • Author

    Guo, Dan ; Lin, Fuhong ; Chen, Changjia

  • Author_Institution
    Sch. of Electron. & Inf. Eng., Beijing Jiaotong Univ., Beijing, China
  • fYear
    2009
  • fDate
    6-8 Nov. 2009
  • Firstpage
    430
  • Lastpage
    434
  • Abstract
    In this paper, we focus on an online social network (OSN), namely ¿kaixin-net¿ (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game `Buying-a-house´, we investigate user behaviors. First, we made a model for ¿Buying-a-house¿, then using the dataset that we crawled and traced (we crawled about one hundred and fifty user´s profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peak´s coming.
  • Keywords
    computer games; social networking (online); computer game; kaixin-net; online social network; user behavior; economic; online games; social network; user behavior;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-4898-2
  • Electronic_ISBN
    978-1-4244-4900-6
  • Type

    conf

  • DOI
    10.1109/ICNIDC.2009.5360901
  • Filename
    5360901