DocumentCode
2782306
Title
User behaviors in an Online Social Network
Author
Guo, Dan ; Lin, Fuhong ; Chen, Changjia
Author_Institution
Sch. of Electron. & Inf. Eng., Beijing Jiaotong Univ., Beijing, China
fYear
2009
fDate
6-8 Nov. 2009
Firstpage
430
Lastpage
434
Abstract
In this paper, we focus on an online social network (OSN), namely ¿kaixin-net¿ (www.kaixin001.com) which is one of the biggest OSNs in China. Based on studying the most popular game `Buying-a-house´, we investigate user behaviors. First, we made a model for ¿Buying-a-house¿, then using the dataset that we crawled and traced (we crawled about one hundred and fifty user´s profiles and traced forty users for about twenty days), we draw the following findings: (1) People who just join the game have much interest in this OSN, actively interact with his friends. (2) The interest goes down according to the time lapse for most of users, but there are also a few players whose interests never go down and enjoy this game very much. These can be interpreted as the population of kaixin-net is growing at the beginning state, but it will decline after the peak comes. So the organizers should think about how to slow down the peak´s coming.
Keywords
computer games; social networking (online); computer game; kaixin-net; online social network; user behavior; economic; online games; social network; user behavior;
fLanguage
English
Publisher
ieee
Conference_Titel
Network Infrastructure and Digital Content, 2009. IC-NIDC 2009. IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4898-2
Electronic_ISBN
978-1-4244-4900-6
Type
conf
DOI
10.1109/ICNIDC.2009.5360901
Filename
5360901
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