DocumentCode
2794351
Title
The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering
Author
Prior, Anthony ; Haines, Karen
Author_Institution
Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Nedlands, WA, Australia
fYear
2005
fDate
18-20 March 2005
Firstpage
631
Lastpage
632
Abstract
The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.
Keywords
collision avoidance; force feedback; groupware; haptic interfaces; rendering (computer graphics); torque; virtual reality; 6 degrees-of-freedom; collaborative virtual environment; collision detection; force-torque generation; proximity agent; voxel-based haptic rendering; Collaboration; Collaborative software; Computer science; Haptic interfaces; Object detection; Software design; Software engineering; Testing; Torque; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint
Print_ISBN
0-7695-2310-2
Type
conf
DOI
10.1109/WHC.2005.137
Filename
1407035
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