DocumentCode
2798017
Title
3D graphics system with VLIW processor for geometry acceleration
Author
Jeon, Young-Wook ; Kwon, Young-Su ; Im, Yeon-Ho ; Lee, Jun-Hee ; Nam, Sang-Joon ; Kim, Byung-Woon ; Kyung, Chong-Min
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Seoul, South Korea
fYear
2000
fDate
2000
Firstpage
367
Lastpage
370
Abstract
To process enormous 3D data, we have designed a VLIW (Very Long Instruction Word) processor called FLOVA (Floating-Point VLIW Architecture) exploiting the ILP (Instruction-Level Parallelism) in 3D programs. This paper presents FGA (FLOVA Geometry Accelerator) that is the 3D graphics system and it almost removes the time required to process in the geometry stage. We have developed the 3D graphics library, FGA-GL, to supports the FGA system. The deferred primitive rendering algorithm of FGA-GL enables the geometry processing of the primitive data to be done concurrently with the host job such as primitive data management or game play. FGA improves the average performance of 3D graphics system by 2.5-3.0
Keywords
VLSI; add-on boards; computer graphic equipment; floating point arithmetic; microprocessor chips; parallel architectures; rendering (computer graphics); solid modelling; 3D data processing; 3D graphics system; 3D programs; FGA-GL 3D graphics library; FLOVA; VLIW processor; deferred primitive rendering algorithm; floating-point VLIW architecture; geometry acceleration; instruction-level parallelism; very long instruction word; Acceleration; Computer graphics; Electronics industry; Engines; Geometry; Libraries; Parallel processing; Pipelines; Rendering (computer graphics); VLIW;
fLanguage
English
Publisher
ieee
Conference_Titel
ASICs, 2000. AP-ASIC 2000. Proceedings of the Second IEEE Asia Pacific Conference on
Conference_Location
Cheju
Print_ISBN
0-7803-6470-8
Type
conf
DOI
10.1109/APASIC.2000.896985
Filename
896985
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