DocumentCode
2799578
Title
Developing Quality Games-based e-Learning Systems
Author
Papanikolaou, Katerina ; Mavromoustakos, Stephanos
Author_Institution
School of Computer Science and Engineering, Cyprus College, 6 Diogenes Str. Engomi, 1516, Nicosia, CYPRUS. apapanik@cycollege.ac.cy
fYear
2007
fDate
13-16 May 2007
Firstpage
875
Lastpage
879
Abstract
In this paper, we define the factors of game-based learning and quality and how they can be incorporated into e-Learning systems development. First, we identify the advantages of games-based learning in correlation to the basic learning theories, next we define the quality and socio-cultural factors as published in previous work and lastly we formulate the essential factors combining the two aforementioned principles.
Keywords
computer aided instruction; computer games; e-learning system; game quality; game-based learning; socio-cultural factor; Application software; Computer networks; Computer science; Computer science education; Educational institutions; Educational programs; Electronic learning; Game theory; Mobile computing; Psychology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Systems and Applications, 2007. AICCSA '07. IEEE/ACS International Conference on
Conference_Location
Amman
Print_ISBN
1-4244-1030-4
Electronic_ISBN
1-4244-1031-2
Type
conf
DOI
10.1109/AICCSA.2007.370735
Filename
4231063
Link To Document