• DocumentCode
    2799578
  • Title

    Developing Quality Games-based e-Learning Systems

  • Author

    Papanikolaou, Katerina ; Mavromoustakos, Stephanos

  • Author_Institution
    School of Computer Science and Engineering, Cyprus College, 6 Diogenes Str. Engomi, 1516, Nicosia, CYPRUS. apapanik@cycollege.ac.cy
  • fYear
    2007
  • fDate
    13-16 May 2007
  • Firstpage
    875
  • Lastpage
    879
  • Abstract
    In this paper, we define the factors of game-based learning and quality and how they can be incorporated into e-Learning systems development. First, we identify the advantages of games-based learning in correlation to the basic learning theories, next we define the quality and socio-cultural factors as published in previous work and lastly we formulate the essential factors combining the two aforementioned principles.
  • Keywords
    computer aided instruction; computer games; e-learning system; game quality; game-based learning; socio-cultural factor; Application software; Computer networks; Computer science; Computer science education; Educational institutions; Educational programs; Electronic learning; Game theory; Mobile computing; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Systems and Applications, 2007. AICCSA '07. IEEE/ACS International Conference on
  • Conference_Location
    Amman
  • Print_ISBN
    1-4244-1030-4
  • Electronic_ISBN
    1-4244-1031-2
  • Type

    conf

  • DOI
    10.1109/AICCSA.2007.370735
  • Filename
    4231063