• DocumentCode
    2802257
  • Title

    Design and Realization of the Script System in an Educational Game Engine

  • Author

    Yu, Chao ; Zhao, Qianqian ; Chen, Mao ; Liu, Qingtang

  • Author_Institution
    Eng. & Res. Center for Inf. Technol. on Educ., Huazhong Normal Univ., Wuhan, China
  • Volume
    3
  • fYear
    2009
  • fDate
    Nov. 30 2009-Dec. 1 2009
  • Firstpage
    25
  • Lastpage
    28
  • Abstract
    Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief introduction of a 2-D educational game engine, the logic animation platform (LAP), this paper mainly introduces the design of the script system of this game engine in terms of grammatical structure and compiler realization.
  • Keywords
    computer aided instruction; computer animation; computer games; program compilers; 2D educational game engine; action script system; compiler realization; grammatical structure; logic animation platform; puzzle games; Animation; Chaos; Courseware; Design engineering; Engines; Knowledge acquisition; Layout; Logic; Systems engineering education; XML; compiler; educational game engine; script system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Knowledge Acquisition and Modeling, 2009. KAM '09. Second International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3888-4
  • Type

    conf

  • DOI
    10.1109/KAM.2009.111
  • Filename
    5362471