DocumentCode
2802257
Title
Design and Realization of the Script System in an Educational Game Engine
Author
Yu, Chao ; Zhao, Qianqian ; Chen, Mao ; Liu, Qingtang
Author_Institution
Eng. & Res. Center for Inf. Technol. on Educ., Huazhong Normal Univ., Wuhan, China
Volume
3
fYear
2009
fDate
Nov. 30 2009-Dec. 1 2009
Firstpage
25
Lastpage
28
Abstract
Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief introduction of a 2-D educational game engine, the logic animation platform (LAP), this paper mainly introduces the design of the script system of this game engine in terms of grammatical structure and compiler realization.
Keywords
computer aided instruction; computer animation; computer games; program compilers; 2D educational game engine; action script system; compiler realization; grammatical structure; logic animation platform; puzzle games; Animation; Chaos; Courseware; Design engineering; Engines; Knowledge acquisition; Layout; Logic; Systems engineering education; XML; compiler; educational game engine; script system;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge Acquisition and Modeling, 2009. KAM '09. Second International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-0-7695-3888-4
Type
conf
DOI
10.1109/KAM.2009.111
Filename
5362471
Link To Document