DocumentCode
2803938
Title
Remote Gaming by deliberate cellphone movement
Author
Zhang, Dalong ; Chen, Miao ; Spaanenburg, Lambert
Author_Institution
Dept. of Electr. & Inf. Technol., Lund Univ., Lund
fYear
2008
fDate
18-21 May 2008
Firstpage
1
Lastpage
4
Abstract
The input device for remote gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camerapsilas to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the global motion vector and filter it for video stabilization (unintended) and gaming directives (intended).
Keywords
cellular radio; computer games; image motion analysis; image sensors; video cameras; cellphone movement; global motion vector; image processing; input device; mobile equipment; motion sensor; pointing device; remote gaming; video camera; video stabilization; wireless console; Cameras; Cellular phones; Image processing; Image sensors; Information technology; Sensor phenomena and characterization; Streaming media; Vectors; Wireless sensor networks; Wires;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology, 2008. IT 2008. 1st International Conference on
Conference_Location
Gdansk
Print_ISBN
978-1-4244-2244-9
Electronic_ISBN
978-1-4244-2245-6
Type
conf
DOI
10.1109/INFTECH.2008.4621590
Filename
4621590
Link To Document