DocumentCode
2808793
Title
Tone Bender: A collaborative activity for signal processing education & psychoacoustic data collection
Author
Migneco, Raymond V. ; Kim, Youngmoo E.
Author_Institution
Dept. of Electr. & Comput. Eng., Drexel Univ., Philadelphia, PA, USA
fYear
2011
fDate
4-7 Jan. 2011
Firstpage
237
Lastpage
242
Abstract
Collaborative web-based activities can serve as a cogent method for large-scale, psychoacoustic data collection. The advancing maturity of web-based platforms makes it feasible to rapidly develop entertaining games that can collect information on specific tasks, such as audio and image annotation, on a large scale. The accessibility and entertainment value of these games make them attractive to educators as well, since they promote interactive learning methods through gaming. To this end, we have developed Tone Bender, a collaborative activity developed for signal processing education and data collection on the perception of musical instruments. In this paper, we describe how Tone Bender collects perceptual information from players and provide sample lessons for K-12 curricula using the game as an educational platform.
Keywords
Internet; computer aided instruction; computer games; educational courses; groupware; interactive systems; signal processing; K-12 curricula; cogent method; collaborative Web based activities; collaborative gaming; entertainment value; image annotation; interactive learning methods; psychoacoustic data collection; signal processing education; tone bender; Collaboration; Digital signal processing; Games; Instruments; Timbre; Transient analysis; audio perception; musical instrument timbre; signal processing education; web games;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Signal Processing Workshop and IEEE Signal Processing Education Workshop (DSP/SPE), 2011 IEEE
Conference_Location
Sedona, AZ
Print_ISBN
978-1-61284-226-4
Type
conf
DOI
10.1109/DSP-SPE.2011.5739218
Filename
5739218
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