DocumentCode
2809691
Title
Remote Kenken: A networked real hopping game based on hopscotch
Author
Munemori, Jun ; Yamashita, Hirotaka ; Itou, Junko
Author_Institution
Wakayama Univ., Wakayama, Japan
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
109
Lastpage
112
Abstract
An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the feet of a player and judge the accuracy of the steps during jumping. Victory or defeat is decided by the accuracy of the step and time required. The support system is networked to a server to allow the game to be played remotely by more than one player. Experiments were performed with players located in different rooms playing the game simultaneously. The test results suggest that the subjects could enjoy the game as an exercise and entertainment. The system also includes video and audio equipment for communication and awareness of the steps.
Keywords
computer games; pressure sensors; remote consoles; exertainment support system; hopscotch; networked real hopping game; pressure sensors; remote Kenken; Accuracy; Cameras; Games; Microphones; Sensors; Servers; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115108
Filename
6115108
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