• DocumentCode
    2809691
  • Title

    Remote Kenken: A networked real hopping game based on hopscotch

  • Author

    Munemori, Jun ; Yamashita, Hirotaka ; Itou, Junko

  • Author_Institution
    Wakayama Univ., Wakayama, Japan
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    109
  • Lastpage
    112
  • Abstract
    An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the feet of a player and judge the accuracy of the steps during jumping. Victory or defeat is decided by the accuracy of the step and time required. The support system is networked to a server to allow the game to be played remotely by more than one player. Experiments were performed with players located in different rooms playing the game simultaneously. The test results suggest that the subjects could enjoy the game as an exercise and entertainment. The system also includes video and audio equipment for communication and awareness of the steps.
  • Keywords
    computer games; pressure sensors; remote consoles; exertainment support system; hopscotch; networked real hopping game; pressure sensors; remote Kenken; Accuracy; Cameras; Games; Microphones; Sensors; Servers; Software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115108
  • Filename
    6115108