DocumentCode
2817893
Title
Epsilon-optimal discretized pursuit learning automata
Author
Oommen, B.J. ; Lanctot, Joseph K.
Author_Institution
Sch. of Comput. Sci., Carleton Univ., Ottawa, Ont., Canada
fYear
1989
fDate
14-17 Nov 1989
Firstpage
6
Abstract
The authors consider the problem of a stochastic learning automaton interacting with an unknown random environment. The fundamental problem is that of learning, through interaction, the best action (that is, the action which is rewarded optimally) allowed by the environment. By using running estimates of reward probabilities to learn the optimal action, an extremely efficient pursuit algorithm was obtained by M.A.L. Thathachar et al. (1986, 1989) which is presently among the fastest-growing algorithms known. In the present work, the authors investigate the improvements gained by rendering the pursuit algorithm discrete. This is done by restricting the probability of selecting an action to a finite and, hence, discrete subset of [0,1]. This improved scheme is proven to be ε-optimal in all stationary environments. Furthermore, the authors´ experimental results seem to indicate that the algorithm is the fastest-absorbing learning automaton reported in the literature to date. Comparison with the continuous form of the pursuit algorithm is also presented
Keywords
learning systems; stochastic automata; epsilon-optimal discretised pursuit learning automata; reward probabilities; unknown random environment; Artificial intelligence; Biological system modeling; Computer science; Databases; Humans; Learning automata; Pattern recognition; Pursuit algorithms; Stochastic processes; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 1989. Conference Proceedings., IEEE International Conference on
Conference_Location
Cambridge, MA
Type
conf
DOI
10.1109/ICSMC.1989.71244
Filename
71244
Link To Document