• DocumentCode
    2822956
  • Title

    Object-oriented military simulation development and application

  • Author

    Painter, Ronald D.

  • Author_Institution
    CACI Products Co., Arlington, VA, USA
  • fYear
    1995
  • fDate
    3-6 Dec 1995
  • Firstpage
    1185
  • Lastpage
    1188
  • Abstract
    The Department of Defense (DoD) is currently embracing object-oriented programming as a possible solution to problems that beset current simulation tools. The object paradigm, while extremely powerful, has associated costs that must be considered. To realize object-oriented programming benefits such as object reuse (sharing objects between simulations), data hiding (encapsulation), and code reuse and extension (polymorphism), the DoD modeling and simulation community must build objects to a set design standard. The immediate need facing the military simulation community is to agree on and build a framework for object-oriented simulations
  • Keywords
    data encapsulation; digital simulation; military computing; object-oriented programming; software reusability; Defense Department; code extension; code reuse; data hiding; encapsulation; object paradigm; object reuse; object sharing; object-oriented military simulation application; object-oriented military simulation development; object-oriented programming; polymorphism; set design standard; Code standards; Computer architecture; Computer languages; Costs; Data encapsulation; Displays; Military computing; Object oriented modeling; Object oriented programming; Programming profession;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference Proceedings, 1995. Winter
  • Conference_Location
    Arlington, VA
  • Print_ISBN
    0-78033018-8
  • Type

    conf

  • DOI
    10.1109/WSC.1995.479022
  • Filename
    479022