• DocumentCode
    2823620
  • Title

    MPEG reconfigurable graphics coding framework: Overview and applications

  • Author

    Lee, Sinwook ; Lim, Taehee ; Jang, Euee S. ; Lee, Ji Hyung ; Lee, Seungwook

  • Author_Institution
    Digital Media Lab., Hanyang Univ., Seoul, South Korea
  • fYear
    2011
  • fDate
    6-9 Nov. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG, and we present the design of 3D mesh coding based on the RGC framework. In 3D graphics, there exist many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada, etc.) in various formats. In order to design a standard that supports many different object types and their combinations, the MPEG RGC framework is proposed as a unified framework that covers everything, from object type definition to object compression, in a modularized approach. The RGC framework is largely based on the reconfigurable video coding (RVC) framework in MPEG. Currently, the RGC framework further extends the RVC to support a generic object type definition. In this paper, we provide a walkthrough on the use of the RGC framework with existing graphics coding standards such as MPEG 3D mesh coding.
  • Keywords
    computer graphics; video coding; 3D graphics; 3D mesh coding; MPEG; RGC framework; RVC framework; reconfigurable graphics coding framework; reconfigurable video coding framework; Encoding; Graphics; IEC standards; ISO standards; Image texture; Three dimensional displays; Transform coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Communications and Image Processing (VCIP), 2011 IEEE
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4577-1321-7
  • Electronic_ISBN
    978-1-4577-1320-0
  • Type

    conf

  • DOI
    10.1109/VCIP.2011.6116047
  • Filename
    6116047