• DocumentCode
    2825794
  • Title

    Extending the friction cone algorithm for arbitrary polygon based haptic objects

  • Author

    Melder, N. ; Harwin, W.S.

  • Author_Institution
    Dept. of Cybern., Reading Univ., UK
  • fYear
    2004
  • fDate
    27-28 March 2004
  • Firstpage
    234
  • Lastpage
    241
  • Abstract
    Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
  • Keywords
    computational geometry; computer graphics; friction; graph theory; haptic interfaces; mesh generation; arbitrary polygon; face directed connection graphs; friction cone algorithm; haptic objects; multifinger haptic environment; object manipulation; polygon boundaries; polygon meshes; Cybernetics; Fingers; Friction; Haptic interfaces; Modeling; Physics; Robustness; Springs; Systems engineering and theory; Thumb;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
  • Print_ISBN
    0-7695-2112-6
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2004.1287201
  • Filename
    1287201