DocumentCode
2825794
Title
Extending the friction cone algorithm for arbitrary polygon based haptic objects
Author
Melder, N. ; Harwin, W.S.
Author_Institution
Dept. of Cybern., Reading Univ., UK
fYear
2004
fDate
27-28 March 2004
Firstpage
234
Lastpage
241
Abstract
Most haptic environments are based on single point interactions whereas in practice, object manipulation requires multiple contact points between the object, fingers, thumb and palm. The friction cone algorithm was developed specifically to work well in a multi-finger haptic environment where object manipulation would occur. However, the friction cone algorithm has two shortcomings when applied to polygon meshes: there is no means of transitioning polygon boundaries or feeling non-convex edges. In order to overcome these deficiencies, face directed connection graphs have been developed as well as a robust method for applying friction to non-convex edges. Both these extensions are described herein, as well as the implementation issues associated with them.
Keywords
computational geometry; computer graphics; friction; graph theory; haptic interfaces; mesh generation; arbitrary polygon; face directed connection graphs; friction cone algorithm; haptic objects; multifinger haptic environment; object manipulation; polygon boundaries; polygon meshes; Cybernetics; Fingers; Friction; Haptic interfaces; Modeling; Physics; Robustness; Springs; Systems engineering and theory; Thumb;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings. 12th International Symposium on
Print_ISBN
0-7695-2112-6
Type
conf
DOI
10.1109/HAPTIC.2004.1287201
Filename
1287201
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