• DocumentCode
    2826150
  • Title

    Hydraulic Erosion Simulation Using Finite Volume Method on Graphics Processing Unit

  • Author

    Long, Mansheng ; He, Dongjian

  • Author_Institution
    Coll. of Mech. & Electron. Eng., Northwest A&F Univ., Yangling, China
  • fYear
    2009
  • fDate
    19-20 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    An efficient physically-based hydraulic erosion algorithm is presented and implemented completely on a graphics processing unit (GPU) to simulate the dynamic erosion process. The erosion model is coupled by the 2D shallow water equations and equations for the sediment transport and bed evolution. A finite volume method of Godunov type with the first-order explicit HLLC scheme, which is robust in handling dry bed and well suited for exploiting the parallelism of the GPU, is used to solve the model. Dynamic time step is calculated on GPU using the stream reduction technique to avoid time-consuming data exchange between CPU and GPU. A novel boundary texture is used to adapt to various boundary conditions. Experimental results demonstrate the proposed method is effective and efficient, and can produce realistic erosion effects.
  • Keywords
    computer graphics; finite volume methods; hydraulic systems; 2D shallow water equations; GPU; boundary texture; dynamic erosion process; dynamic time step; finite volume method; graphics processing unit; hydraulic erosion simulation; Computational modeling; Educational institutions; Finite volume methods; Graphics; Navier-Stokes equations; Parallel processing; Sediments; Soil; Surface morphology; Transportation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Engineering and Computer Science, 2009. ICIECS 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4994-1
  • Type

    conf

  • DOI
    10.1109/ICIECS.2009.5363863
  • Filename
    5363863