DocumentCode
2826150
Title
Hydraulic Erosion Simulation Using Finite Volume Method on Graphics Processing Unit
Author
Long, Mansheng ; He, Dongjian
Author_Institution
Coll. of Mech. & Electron. Eng., Northwest A&F Univ., Yangling, China
fYear
2009
fDate
19-20 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
An efficient physically-based hydraulic erosion algorithm is presented and implemented completely on a graphics processing unit (GPU) to simulate the dynamic erosion process. The erosion model is coupled by the 2D shallow water equations and equations for the sediment transport and bed evolution. A finite volume method of Godunov type with the first-order explicit HLLC scheme, which is robust in handling dry bed and well suited for exploiting the parallelism of the GPU, is used to solve the model. Dynamic time step is calculated on GPU using the stream reduction technique to avoid time-consuming data exchange between CPU and GPU. A novel boundary texture is used to adapt to various boundary conditions. Experimental results demonstrate the proposed method is effective and efficient, and can produce realistic erosion effects.
Keywords
computer graphics; finite volume methods; hydraulic systems; 2D shallow water equations; GPU; boundary texture; dynamic erosion process; dynamic time step; finite volume method; graphics processing unit; hydraulic erosion simulation; Computational modeling; Educational institutions; Finite volume methods; Graphics; Navier-Stokes equations; Parallel processing; Sediments; Soil; Surface morphology; Transportation;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Engineering and Computer Science, 2009. ICIECS 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4994-1
Type
conf
DOI
10.1109/ICIECS.2009.5363863
Filename
5363863
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