DocumentCode
2843439
Title
Study on Action Control of Virtual Actors
Author
Qin, Wenhu ; Liu, Xiaomei ; Zhao, Zhengxu
Author_Institution
Southeast Univ., Nanjing
fYear
2007
fDate
15-17 April 2007
Firstpage
907
Lastpage
912
Abstract
This article presents a controlling hierarchy over the action of a virtual actor including run-time control, path point control, destination point control and script language control. The path point control realizes the actor animation via setting the path points in virtual environments and selecting actions at those points. The destination point control employs global path planning to disseminate virtual environments by a navigation controller of an action hierarchy, then uses the A*-algorithm to traverse for optimal path and a dynamic obstacle avoidance algorithm for local path planning to guide the actions of actors in virtual environments. The script language control drives the dynamic, real-time and intelligent control over virtual actor behaviors through a representation method based on linear temporal logic.
Keywords
collision avoidance; control engineering computing; intelligent control; navigation; temporal logic; virtual reality; A*-algorithm; action control; destination point control; dynamic obstacle avoidance algorithm; global path planning; intelligent control; linear temporal logic; local path planning; navigation controller; path point control; representation method; run-time control; script language control; virtual actors; Animation; Artificial intelligence; Communication system control; Instruments; Intelligent control; Intelligent sensors; Navigation; Optimal control; Path planning; Virtual environment; character animation; path planning; virtual actor; virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Networking, Sensing and Control, 2007 IEEE International Conference on
Conference_Location
London
Print_ISBN
1-4244-1076-2
Electronic_ISBN
1-4244-1076-2
Type
conf
DOI
10.1109/ICNSC.2007.372902
Filename
4239115
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