• DocumentCode
    2860824
  • Title

    Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture

  • Author

    Flagg, Matthew ; Summet, Jay ; Rehg, James M.

  • Author_Institution
    Georgia Institute of Technology
  • fYear
    2005
  • fDate
    25-25 June 2005
  • Firstpage
    105
  • Lastpage
    105
  • Abstract
    Projection is the only viable way to produce very large displays. Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the desirable features of rear projection, in particular lack of shadows, can be reproduced using active virtual rear projection (VRP). We present a new approach to shadow detection that addresses limitations with previous work. Furthermore, we demonstrate how to exploit the image processing capabilities of a GPU to shift the main performance bottleneck from image processing to camera capture and projector display rates. The improvements presented in this paper enable a speed increase in image processing from 15Hz to 110Hz in our new active VRP prototype.
  • Keywords
    Cameras; Computer architecture; Computer displays; Costs; Educational institutions; Foot; Image processing; Large-scale systems; Prototypes; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition - Workshops, 2005. CVPR Workshops. IEEE Computer Society Conference on
  • Conference_Location
    San Diego, CA, USA
  • ISSN
    1063-6919
  • Print_ISBN
    0-7695-2372-2
  • Type

    conf

  • DOI
    10.1109/CVPR.2005.476
  • Filename
    1565415