DocumentCode
2860824
Title
Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture
Author
Flagg, Matthew ; Summet, Jay ; Rehg, James M.
Author_Institution
Georgia Institute of Technology
fYear
2005
fDate
25-25 June 2005
Firstpage
105
Lastpage
105
Abstract
Projection is the only viable way to produce very large displays. Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the desirable features of rear projection, in particular lack of shadows, can be reproduced using active virtual rear projection (VRP). We present a new approach to shadow detection that addresses limitations with previous work. Furthermore, we demonstrate how to exploit the image processing capabilities of a GPU to shift the main performance bottleneck from image processing to camera capture and projector display rates. The improvements presented in this paper enable a speed increase in image processing from 15Hz to 110Hz in our new active VRP prototype.
Keywords
Cameras; Computer architecture; Computer displays; Costs; Educational institutions; Foot; Image processing; Large-scale systems; Prototypes; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition - Workshops, 2005. CVPR Workshops. IEEE Computer Society Conference on
Conference_Location
San Diego, CA, USA
ISSN
1063-6919
Print_ISBN
0-7695-2372-2
Type
conf
DOI
10.1109/CVPR.2005.476
Filename
1565415
Link To Document